User Tools

Site Tools


laser_cannons

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
laser_cannons [2025/02/22 06:48] – [Rotatable Platform and Mobility] adminlaser_cannons [2025/04/18 13:28] (current) – [Overview and Game Mechanics] admin
Line 1: Line 1:
 +=== Races | Technology ===
 +
 ====== LASER CANONS ====== ====== LASER CANONS ======
  
Line 4: Line 6:
  
   *   **Laser Canon**   *   **Laser Canon**
-  * **Origin:** [[Last Frontier|Last Frontier]]+  * **Origin:** [[the_humans|Exohuman]] | [[Last Frontier|Last Frontier]]
   * **Type:** Defensive (stationary, military-grade)   * **Type:** Defensive (stationary, military-grade)
   * **Damage:** 3d12 energy (area effect)   * **Damage:** 3d12 energy (area effect)
   * **Range:** Normal 1 km, Maximum 1.5 km   * **Range:** Normal 1 km, Maximum 1.5 km
   * **Rate of Fire:** One shot per second   * **Rate of Fire:** One shot per second
-  * **Properties:** Automated targetingmanual override available+  * **Properties:** Powered by a [[quantum_fusion_batteries|Quantum Fusion Battery]] (QFB), requiring a Quantum Fusion Recalibration Station (QFRS) for recharging. Features automated targeting with manual override available
 +  * **Cost (Beta Age):** Not officially for sale (only available for [[guarding_troopers|Guarding Troopers]]) 
 +  * **Cost (Gamma Age):** Not available no more.
   * **Weight:** Stationary   * **Weight:** Stationary
-  * **Availability:** Destroyed post-[[Great War|Great War]]; forbidden under [[peace_treaty|Peace Treaty]]+  * **Availability:** Destroyed post-[[Great War|Great War]]; forbidden under [[peace_treaty|Peace Treaty]].
  
 ===== Operational Modes ===== ===== Operational Modes =====
Line 70: Line 74:
   * Swivel arms allowed adjustments for elevation and rapid response to battlefield threats.   * Swivel arms allowed adjustments for elevation and rapid response to battlefield threats.
  
 +===== The Role of Quantum Fusion Batteries (QFBs) =====
 +
 +Laser Cannons were entirely dependent on QFBs for operation. These high-powered weapons drew massive energy loads and required frequent recharging.
 +
 +==== Charging Infrastructure (Sabotaged in 2631) ====
 +
 +  * **Quantum Fusion Recalibration Stations (QFRS):** Restored QFB efficiency and prevented energy degradation. Maintained consistent energy output for heavy military applications.
 +  * **Energy Redistribution Nodes (ERNs):** Converted solar, wind, and geothermal power into QFB-compatible formats. Allowed cross-settlement energy transfer, reducing reliance on singular power stations.
 +
 +==== Sabotage & Its Effects ====
 +
 +  * The Anti-War Movement’s attack on QFB charging stations (March 31, 2631) disabled ExoHuman laser weapons, shields, and defensive turrets.
 +  * Without functioning QFRS facilities, the remaining Laser Cannons ran out of power, dooming the Volunteer Army of Man (VAM).
 +  * Outlaw factions and individualists are rumored to be restoring QFB charging infrastructure in secret locations.
 ===== Tactical Advice for Dungeon Masters ===== ===== Tactical Advice for Dungeon Masters =====
  
-==== 1. Incorporating Laser Cannons in the Great War ====+==== 1. Beta Age: Incorporating Laser Cannons in the Great War ====
  
   * **Defensive Scenarios:** Design missions where players must defend settlements, coordinating with automated Laser Cannons while addressing malfunctions or power shortages.   * **Defensive Scenarios:** Design missions where players must defend settlements, coordinating with automated Laser Cannons while addressing malfunctions or power shortages.
-  * **Energy Crisis:** Introduce challenges where players must restore power to cannons under attack, creating high-stakes scenarios. +  * **Energy Crisis:** Introduce a high-stakes mission where players must restore QFB power stations before the cannons fai 
-  * **Sabotage Missions:** Allow players to disable enemy cannons or defend their own from sabotage attempts by Native forces or rogue factions+  * **Sabotage Missions:** Players could be tasked with disabling enemy cannons, either in favor of the Anti-War Movement or for ExoHuman survival
-==== 2. Post-War Exploration ====+==== 2. Gamma Age: Post-War Exploration ====
  
-  * **Remnants of Technology:** Players could uncover partially dismantled Laser Cannonssparking intrigue about their potential reactivation. +  * **Remnants of Technology:** Players unearth abandoned Laser Cannon componentsleading to moral dilemmas over reactivation 
-  * **Conflict Over Forbidden Tech:** Missions could revolve around factions seeking to rebuild or use cannonscreating moral and political dilemmas.+  * **Conflict Over Forbidden Tech:** Outlaw factions attempt to reactivate Laser Cannonsforcing players to decide between upholding the Peace Treaty or aiding a rebellion.
  
 ===== Related Pages and Further Information ===== ===== Related Pages and Further Information =====
  
-  * [[beta_age|Beta Age]]+  * [[exohuman_weapons_in_the_beta_age|Exohuman Weapons in the Beta Age]]
   * [[human_weapons_in_the_gamma_age|ExoHuman weapons in the Gamma Age]]   * [[human_weapons_in_the_gamma_age|ExoHuman weapons in the Gamma Age]]
   * [[quantum_fusion_batteries|Quantum Fusion Batteries]] (QFB)   * [[quantum_fusion_batteries|Quantum Fusion Batteries]] (QFB)
Line 92: Line 110:
   * [[guarding_troopers|Guarding Troopers]]   * [[guarding_troopers|Guarding Troopers]]
   * [[alliance_of_native_tribes|Alliance of Native Tribes]]   * [[alliance_of_native_tribes|Alliance of Native Tribes]]
 +  *[[anti_war_movement| Anti-War Movement]]
   * [[peace_treaty|Peace Treaty]]   * [[peace_treaty|Peace Treaty]]
-  * [[the_gamma_age|Gamma Age]] 
  
 **Laser Weapons of the Exohuman settlers:** **Laser Weapons of the Exohuman settlers:**
laser_cannons.1740206896.txt.gz · Last modified: 2025/02/22 06:48 by admin

Donate Powered by PHP Valid HTML5 Valid CSS Driven by DokuWiki