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jareth_wyrick [2026/02/02 14:08] – [Related Pages and Further Information] adminjareth_wyrick [2026/10/26 04:37] (current) – [Day Zero and the Stolen Identity] admin
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 === Exohumans | NPC === === Exohumans | NPC ===
  
-====== JARETH WYRRICK ======+====== JARETH WYRICK (J.W.) ======
  
 {{ :npc_jareth_wyrick.png?direct&200|}} {{ :npc_jareth_wyrick.png?direct&200|}}
-===== Race and Faction =====+ 
 +**Game Master Note:** The public figure known as Jareth “J.W.” Wyrick is not the registered passenger who originally bore that name. This article distinguishes the public biography from the hidden history of Blue Number 7. 
 + 
 +===== Identity and Faction =====
  
   * **Species:** [[the_humans|ExoHuman]]   * **Species:** [[the_humans|ExoHuman]]
-  * **Born:** 2581, aboard the spaceship [[last_frontier|Last Frontier]] +  * **Born:** 2581, aboard the spaceship [[last_frontier|Last Frontier]], as an unregistered [[the_blues|Blue]] 
-  * **Original Identity:** Unregistered [[the_blues|Blue]], designated “7” +  * **Original Identity:** Blue Number 7 
-  * **Assumed Identity:** Jareth Wyrick (identity stolen post–[[day_zero|Day Zero]]) +  * **Assumed Identity:** Jareth Wyrick, taken after [[day_zero|Day Zero]] 
-  * **Affiliation:** Independent Hunter-Lord · De-facto Leader of the Blues on VOI 700 D +  * **Public Role:** Northern manufacturer, landholder, and community benefactor 
-  * **Place of Residence:** Wyrick Estate, lower slopes of the [[atrana_mountains|Atrana Mountains]], near [[morningstar|Morningstar]]+  * **True Role:** De-facto leader of the surviving Blues; employer of Hands, Trappers, and convicted outsiders 
 +  * **Place of Residence:** Wyrick Estate and Manufactory, on the lower slopes of the [[atrana_mountains|Atrana Mountains]], approximately ten kilometers north of [[morningstar|Morningstar]]
  
-===== Background =====+===== Public Profile =====
  
-Jareth Wyrick was never meant to exist. Born without a name in the maintenance strata of the Last Frontier, he was known only as “7” — a designation, not an identity. He was one of the Blues, descendants of stowaways who survived four generations hidden inside service decks, vents, and disposal corridors. They were unregistered, unseen, and unacknowledged by [[gaia|GAIA]] and the [[the_alpha_age|Starship Council]] alike.+Across the northern [[free_state_of_settlers|Free State]], the name J.W. is associated with expensive pelts, durable cold-weather clothing, and a distribution network that reaches settlements far beyond Morningstar. His manufactory supplies tagged consignments to [[hale_and_hook_outfitters|Hale & Hook Outfitters]], whose contracted road sellers carry his goods to taverns, markets, work camps, and remote settlements throughout the country.
  
-For 44 years, he lived between pipes and shadows. On 24 March 2625 — Day Zero — the Last Frontier crash-landed on VOI 700 D. In the chaos that followed, firestorms, missing passengers, and collapsing authority, 7 slipped into the world of the registered.+The approximate location of the Wyrick Estate is not a secret. Freight traffic follows the northern road to a guarded compound on the lower mountain slopes. What happens beyond its gates is another matter. J.W. does not receive ordinary customers, rarely appears in public, and conducts almost all business through Hale & Hook or through representatives known as his Hands.
  
-Two days after the crash, while scouting the tropical forest near what would later become New Kourou, he found a corpse. The man was his age. Shot cleanly through the forehead. His name: Jareth Wyrick. His status: Legal passenger. Registered. Alive — on paper.+According to the official biography, Wyrick served aboard the Last Frontier as a materials-recovery and landing-logistics coordinator. He lost his family and suffered devastating burns during the crash. Grief, disfigurement, and damage to his voice supposedly explain why he withdrew from former acquaintances, abandoned the use of his first name, and rebuilt his life in the North under the initials J.W.
  
-7 took the body’s documents. Then he made the theft permanent. To erase any trace of his original face, he burned himself — deliberately and brutally — destroying features that could ever betray him. To erase his voice, he chose silence. From that day forward, he communicated only through writing. With burned skin and stolen papers, he registered himself as a survivor.+In Morningstar, he is also known as a major benefactor. His best-known contributions include:
  
-Jareth Wyrick was re-born.+  * **The Darkward Allocation Network:** Vouchers for hot meals, preserved food, lamp fuel, heat cartridges, medicine, and thermal clothing for people travelling toward or working near the permanently frozen [[dark_side|Dark Side]]. 
 +  * **Darkward Waystations:** Shelters and emergency caches stocked along northern routes with food, fuel, signal equipment, and basic medical supplies. 
 +  * **The North Road and Bridge Fund:** Repairs that serve Morningstar and the surrounding work camps while also keeping J.W.’s own freight route open. 
 +  * **Medical Support:** Supplies and financial assistance for hunters, trappers, and loggers injured in the northern wilderness.
  
-===== Roles by Ages =====+The aid is real and has saved lives. Crates, vouchers, and public plaques commonly bear the slogan:
  
-==== Beta Age ====+//THE NORTH LOOKS AFTER ITS OWN — J.W.//
  
-  * **Hunter & Landholder (post-2625):** Registered a land claim with the [[land_allocation_office_of_the_free_state_of_settlers|Land Allocation Office of the Free State of Settlers]] and established an enclosed hunting estate in previously unassigned territory. +This public record makes J.W. difficult to regard as an obvious villain. To many residents of Morningstar, he is a scarred survivor who turned personal loss into prosperity and then shared part of that prosperity with the North. 
-  * **Fur Baron:** Built a profitable fur operation through ruthless efficiency, territorial control, and intimidation. + 
-  * **Shadow Leader of the Blues:** Quietly absorbed surviving Blues into his domain as Hands, Trappers, and assistants — keeping them hidden, dependent, and silent.+===== The Real Jareth Wyrick ===== 
 + 
 +The real Jareth Wyrick was a registered passenger of approximately the same age and build as Number 7. He was a reserved family man who worked in the Fabrication and Reclamation division of the Last Frontier as a materials-recovery and landing-logistics coordinator. 
 + 
 +[[gaia|GAIA]] calculated demand, maintained inventories, scheduled nanoforge production, assigned daily tasks, and coordinated Service Bots. Wyrick did not decide routine allocations. He supervised the human and physical side of that system: inspecting damaged stock, coordinating repair and reclamation work, overseeing technicians and Service Bots, preparing tools and emergency reserves for the landing, and training human crews to operate essential processes once the passengers could no longer depend upon a fully automated starship. 
 + 
 +Where GAIA produced the plan, Wyrick helped people and machines carry it out. His name appeared on digital requisitions, reclamation reports, and landing manifests, making it familiar to many passengers who had never met him personally. Colleagues remembered him as quiet, practical, and stubbornly fair—a man with a habit of finding a use for things others had written off. 
 + 
 +Wyrick and his immediate family died during [[day_zero|Day Zero]]. Their deaths left no close relative able to challenge the identity later claimed in his name. 
 + 
 +===== Number 7 and the Blues ===== 
 + 
 +Number 7 was born in the maintenance strata of the Last Frontier and spent roughly forty-four years of his life beneath the society of the registered passengers. Like the other [[the_blues|Blues]], he descended from stowaways who had survived for generations inside service decks, vents, recycling chambers, and disposal corridors—unregistered, unseen, and excluded from the comfort enjoyed on the upper decks. 
 + 
 +Number 14 was Seven’s kin by necessity: protector, guardian, and parent figure. Fourteen kept him alive, taught him the harsh logic of the maintenance strata, and became the closest thing to family Seven ever possessed. 
 + 
 +Seven’s anger was never merely a desire for personal revenge. He believed that the Blues had spent generations maintaining a civilisation that denied their existence. He wanted them to emerge from the shadows as an independent people who would never again have to hide, beg, or live beneath the “Others.” In time, the desire for equality became a demand for superiority—and the conviction that only Seven could guarantee it. 
 + 
 +===== Day Zero and the Stolen Identity ===== 
 + 
 +The thermal catastrophe in the maintenance strata left Seven catastrophically burned. His face, hands, throat, and identifying features were badly damaged. Fourteen carried him out of the wreckage and kept him alive long enough to reach the provisional survivor stations. 
 + 
 +During the chaos, Fourteen recovered the identification of the dead Jareth Wyrick. To obtain treatment for Seven without exposing the surviving Blues—or risking his exclusion from scarce medical care—Fourteen presented him as the registered passenger named on those records. The two men were close enough in age and build, while Seven’s burns, damaged voice, fragmented survivor registries, and the deaths of Wyrick’s family made immediate verification impossible. 
 + 
 +The deception began as an act of survival. It was not originally a plan for wealth or power. Once Seven recovered, however, he understood what the identity offered: legal existence, access to land, institutional protection, and the authority of a name already associated with reliable work. He chose not to surrender it. 
 + 
 +Trauma explained every discrepancy. The burns explained his altered face and hands. Damage to his throat explained his silence. Grief explained his refusal to meet former colleagues or discuss his family. He began using only the initials J.W., cut off contact with Wyrick’s former acquaintances, and eventually moved north, explaining both choices as consequences of grief and trauma. 
 + 
 +The identity that Fourteen borrowed to save Seven’s life became the foundation of Seven’s power. 
 + 
 +===== Rise of the Wyrick Estate ===== 
 + 
 +Under Wyrick’s name, Seven registered a northern land claim and established an enclosed hunting estate and manufactory. The public credited his success to the logistics experience of the man he impersonated. In reality, the operation was built through the labour and developing craft of the surviving Blues, supplemented by hired hunters, trappers, criminals, and convicted “Others.” 
 + 
 +J.W.’s pelts and finished garments reach the public primarily through Hale & Hook. Prices and special commissions are approved through J.W.’s office, but individual tags are prepared by different workers at the compound. His Hands manage contracts, deliveries, security, and punishment. Some Hands are Blues; others are outsiders recruited from outlaw circles or among people with criminal convictions. Their presence allows Seven to conduct violence at a distance and blame illegal operations upon known criminals. 
 + 
 +The estate initially promised the Blues safety, work, and a permanent home. Gradually, protection became control. Seven restricted movement, information, property, and contact with outsiders. He made food, shelter, and status dependent upon obedience, watched his own people for disloyalty, and treated dissent as a threat to collective survival. What began as an emancipatory and collectivist project hardened into a paranoid, Stalinist order built around Seven himself. 
 + 
 +His public generosity follows the same pattern. Darkward vouchers and relief supplies genuinely help people, but they also function as instruments of patronage. Eligibility can be revoked. Participating merchants depend upon reimbursement. Roads and waystations that serve the public also sustain J.W.’s commercial network. Gratitude becomes loyalty; loyalty becomes dependence. 
 + 
 +Seven has therefore stolen more than Wyrick’s name. He has corrupted what the name once represented. The real Wyrick helped human beings remain capable within a transparent system. J.W. has constructed a system in which capability, livelihood, and safety increasingly depend upon him. 
 + 
 +===== Language and Writing ===== 
 + 
 +The Blues’ first generation was predominantly French-speaking and never entered the English-speaking culture that developed on the upper decks. Their descendants preserved a compressed Franco-Shipyard dialect shaped by maintenance terminology, coded knocks, and fragments of English copied from shipboard signs. 
 + 
 +The Blues possessed no formal written tradition aboard the Last Frontier. Those who learned written Common after Day Zero often copied the forms of old maintenance stencils. This produced recurring gaps where the bowls of letters such as **P** and **R** should join their vertical stems. 
 + 
 +The distinctive “broken R” found on J.W.’s tags, notes, and records is therefore not proof of one individual hand. It is a shared cultural trace that can connect otherwise unrelated writers to the hidden Blue community.
  
 ===== Personality ===== ===== Personality =====
  
-  * **Traits:** Controlled, calculating, patient. +  * **Public Impression:** Remote, disciplined, wounded, and generous. His seclusion is widely attributed to grief and disfigurement. 
-  * **Behavior:** Observes more than he acts. When he intervenes, it is deliberate and final. He does not raise his voice, posture, or threaten — he expects compliance. +  * **True Traits:** Controlled, calculating, patient, proud, and profoundly paranoid. 
-  * **Values:** Absolute control over his domain, secrecy, usefulness. Loyalty is rewarded with protection. Disloyalty is erased.+  * **Behavior:** Observes more than he acts. When he intervenes, it is deliberate and final. He rarely raises his voice or openly threatens; he expects compliance. 
 +  * **Values:** The survival and elevation of the Blues, absolute control over his domain, secrecy, usefulness, and loyalty as he defines it.
  
-Jareth’s silence is not weakness. It is a tool. By refusing to speak, he denies others the ability to read tone, intent, or hesitation. Every interaction is shaped on his terms, through written words he can revise, keep, or destroy. +J.W.’s silence is partly the consequence of physical injury and partly a weapon. Writing conceals his native dialect, denies others access to his tone and hesitation, and allows every statement to be revised, preserved, or destroyed. Every interaction therefore occurs on his terms.
-===== Physical Attributes =====+
  
-  * **Height:** 1.90 m   +He does not think of himself as a man who betrayed the Blues. He believes that without his control they would be exposed, divided, exploited, or destroyed. This conviction allows him to interpret coercion as protection and corruption as necessity.
-  * **Weight:** 98 kg   +
-  * **Appearance:** Tall, broad-shouldered, and physically imposing. Jareth moves with the quiet certainty of someone used to being obeyed. His clothing is purely functional — a thick, hand-knitted wool pullover, rugged cargo trousers, and heavy boots worn by years of use rather than neglect. +
-  * **Mask:** Jareth wears a partial, utilitarian mask that conceals most of his face. It is not ceremonial or decorative, but improvised and practical — darkened leather reinforced with stitched fabric and thin metal brackets. The mask covers the upper half and one side of his face, leaving parts of the jaw and mouth visible. It is clearly designed to hide severe past injuries rather than to intimidate. +
-  * **Burn Scars:** Where skin is visible around the edges of the mask, old burn scars are evident — tight, uneven, discolored flesh pulled taut by healing. The damage suggests deliberate self-inflicted injury rather than an accident. His facial features remain recognizably human — eyes, nose, mouth — but no longer arranged as they should be. +
-  * **Eyes:** One eye is fully visible and sharply focused. The other is partially obscured by the mask or shadow. His gaze is steady, cold, and intelligent — never angry, never expressive. +
-  * **Voice:** Jareth does not speak in public. Whether by choice, habit, or calculated discipline remains unclear. He communicates exclusively through handwritten notes.+
  
 +===== Physical Attributes =====
 +
 +  * **Height:** 1.90 m
 +  * **Weight:** 98 kg
 +  * **Appearance:** Tall, broad-shouldered, and physically imposing. J.W. moves with the quiet certainty of someone accustomed to obedience. His clothing is functional: a thick, hand-knitted wool pullover, rugged cargo trousers, and heavily worn boots.
 +  * **Mask:** A partial utilitarian mask of darkened leather, stitched fabric, and thin metal brackets conceals most of his face. It is practical rather than ceremonial, but has become inseparable from his authority.
 +  * **Burn Scars:** Severe Day Zero burns remain visible around the mask—tight, uneven, discolored tissue across his face, throat, and hands.
 +  * **Eyes:** One eye is fully visible and sharply focused; the other is partly obscured by the mask. His gaze is steady, intelligent, and difficult to read.
 +  * **Voice:** His throat was damaged during Day Zero. He does not speak in public and communicates almost entirely through handwritten notes.
  
 ===== Combat Statistics ===== ===== Combat Statistics =====
  
-Jareth avoids combat whenever possible. When violence occurs, it is decisive and terminal.+J.W. avoids direct combat whenever possible. When violence occurs, it is decisive and terminal.
  
   * **Armor Class (AC):** 16 (situational awareness, controlled posture)   * **Armor Class (AC):** 16 (situational awareness, controlled posture)
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 ==== Actions ==== ==== Actions ====
  
-  * **Close-Range Execution (Melee):** +6 to hit; hit 2d6+4 bludgeoning or piercing (improvised tools, controlled force). +  * **Close-Range Execution (Melee):** +6 to hit; hit 2d6+4 bludgeoning or piercing damage through an improvised tool or controlled strike. 
-  * **Command Kill:** Once per encounter, Jareth may silently signal a nearby Hand or Trapper to act immediately out of initiative order.+  * **Command Kill:** Once per encounter, J.W. may silently signal a nearby Hand or Trapper to act immediately outside the normal initiative order.
  
 ===== Special Abilities ===== ===== Special Abilities =====
  
-  * **Procedural Authority:** Enemies attempting Insight, Deception, or Intimidation checks against Jareth do so at disadvantage unless they offer information or leverage he considers useful. +  * **Procedural Authority:** Enemies attempting Insight, Deception, or Intimidation checks against J.W. do so at disadvantage unless they offer information or leverage he considers useful. 
-  * **Erasure:** Jareth has advantage on all checks related to intimidation, coercion, or silencing witnesses when operating on his own land. +  * **Erasure:** J.W. has advantage on checks related to coercion, intimidation, or silencing witnesses while operating within his own domain. 
-  * **Written Judgment:** Any decision Jareth writes down is final. Changing it requires extraordinary narrative leverage.+  * **Written Judgment:** Any decision J.W. writes down is treated as final by his followers. Reversing it requires extraordinary narrative leverage.
  
 ===== Motivations and Goals ===== ===== Motivations and Goals =====
  
-Jareth’s primary goal is control without exposure.+Seven’s central goal is to make the Blues permanently secure, powerful, and independent of the society that once forced them into hiding. He has come to equate that goal with his own continued rule.
  
-He seeks wealth through fur hunting, land ownership, and enforced discretion, but avoids political power or public visibility. Institutions of the Free State of Settlers are tools to be used selectively — never trusted, never invited beyond necessity.+He seeks control over land, labour, production, trade, information, and access to the outside world. Wealth is valuable because it buys independence. Charity is valuable because it creates loyalty. Secrecy is valuable because it prevents outsiders—and his own people—from challenging the story upon which his authority rests.
  
-He integrates other Blues into his domain not out of mercy, but strategy. Their shared past is both bond and leverage. He offers them protection, purpose, and survival — but only as long as they obey his rules. Those who threaten his identity, his land, or his authority are removed without hesitation.+He avoids formal political office but exercises extensive informal power. Institutions of the Free State are tools to be used selectively, influenced through donations, or kept at a safe distance. 
 + 
 +Fourteen represents Seven’s deepest personal contradiction. He is the guardian who saved Seven’s life and the living link to the past Seven has tried to erase. Fourteen also recognised that Seven had begun to misuse his power. As Fourteen’s Alzheimer’s disease progressed and he entered contact with documented institutions, Seven no longer regarded him as someone who could safely return. He regarded him as a risk who had stirred up too much dust.
  
 People die when they become a problem. People die when they become a problem.
 +
 +===== Role in Hunting an Unknown Hunter =====
 +
 +In [[hunting_an_unknown_hunter|Hunting an Unknown Hunter]], J.W. uses deniable outsiders to remove Fourteen from a documented institution. His intended operation is to:
 +
 +  - determine what Fourteen has already told the authorities;
 +  - recover any records or evidence he possesses;
 +  - erase Fourteen in a manner that cannot be traced back to the Wyrick Estate;
 +  - eliminate the freelancers and Ezrah’s Office once they have served their purpose; and
 +  - allow the illegal extraction and subsequent deaths to be blamed upon known criminals.
 +
 +J.W. does not want the cognitively deteriorating Fourteen returned to the estate. The extraction is containment, not rescue.
 +
 +===== Investigative Clues =====
 +
 +  * **Known Location:** The rough location of J.W.’s compound and manufactory is common knowledge in Morningstar. The mystery is not where the northern road leads, but what happens behind the gates.
 +  * **Public Contradiction:** J.W.’s charitable reputation and visible contribution to the North make the accusation of murder difficult to accept without strong evidence.
 +  * **The Broken R:** The stencil-like letterform points toward the Blues as a community, not uniquely toward J.W.
 +  * **Old Records:** Pre-crash reports bearing the real Wyrick’s full name, speech patterns, and biographical details do not perfectly match the withdrawn post-crash figure who uses only “J.W.”
 +  * **Former Colleagues:** Survivors who knew the real Wyrick may remember small inconsistencies in handedness, habits, technical knowledge, or personal memories. Trauma provides a plausible explanation until several discrepancies accumulate.
 +  * **The Missing Family:** Seven knows the official facts surrounding Wyrick’s family but avoids intimate memories, names, and private stories.
  
 ===== Tactical Advice for Dungeon Masters ===== ===== Tactical Advice for Dungeon Masters =====
  
-Jareth Wyrick works best as:+J.W. works best as:
  
-  * **A Silent Authority:** He should never shout, threaten, or monologue. His presence alone should shift the tone of the room. +  * **A Benefactor Before a Suspect:** Let the protagonists encounter people whose lives were genuinely improved by his aid. The public defence of him should be emotionally credible. 
-  * **A Controlled Interrogator:** He asks questions he already suspects the answers to. He will not answer questions unless it benefits him. +  * **A Silent Authority:** He should never need to shout or monologue. His presence alone should alter the behaviour of everyone around him. 
-  * **A Masked Truth:** The mask is not meant to be dramatic — it is practical, unsettling, and symbolic of his stolen identity. +  * **A Controlled Interrogator:** He asks questions whose answers he already suspects and reveals information only when doing so benefits him. 
-  * **A Predator Who Waits:** Jareth does not rush decisions. If violence occurs, it is because he has already decided it was inevitable.+  * **A Masked Truth:** His mask is practical, unsettling, and symbolic of an identity assembled from trauma and theft. 
 +  * **A Corrupted Liberator:** His cruelty should grow from an understandable historical grievance. He wanted the Blues to stop living as shadows and built another system of captivity in the attempt. 
 +  * **A Predator Who Waits:** He does not rush decisions. If violence occurs, it is because he has already concluded that violence is necessary.
  
 ===== Related Pages and Further Information ===== ===== Related Pages and Further Information =====
  
   * [[the_blues|The Blues]]   * [[the_blues|The Blues]]
 +  * [[gaia|GAIA Artificial Intelligence]]
   * [[last_frontier|The Last Frontier]]   * [[last_frontier|The Last Frontier]]
   * [[day_zero|Day Zero]]   * [[day_zero|Day Zero]]
   * [[atrana_mountains|Atrana Mountains]]   * [[atrana_mountains|Atrana Mountains]]
   * [[morningstar|Morningstar]]   * [[morningstar|Morningstar]]
 +  * [[hale_and_hook_outfitters|Hale & Hook Outfitters]]
   * [[land_allocation_office_of_the_free_state_of_settlers|Land Allocation Office of the Free State of Settlers]]   * [[land_allocation_office_of_the_free_state_of_settlers|Land Allocation Office of the Free State of Settlers]]
-  * [[Mustafa Metzger|Mustafa “Mu” Metzger]]+  * [[mustafa_metzger|Mustafa “Mu” Metzger]] 
 +  * [[valen_vanlith|Valen Vanlith]]
   * [[hunting_an_unknown_hunter|Hunting An Unknown Hunter]] ([[available_beta_age_adventures|Beta Age Adventure]])   * [[hunting_an_unknown_hunter|Hunting An Unknown Hunter]] ([[available_beta_age_adventures|Beta Age Adventure]])
jareth_wyrick.1770041282.txt.gz · Last modified: 2026/02/02 14:08 by admin

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