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human_weapons_in_the_gamma_age [2025/02/28 04:26] – [Illegal Weapons (for Exohumans)] adminhuman_weapons_in_the_gamma_age [2025/04/18 13:40] (current) – [Illegal Weapons (for Exohumans)] admin
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 +=== Races | Technology ===
 +
 ====== EXOHUMAN WEAPONS IN THE GAMMA AGE ====== ====== EXOHUMAN WEAPONS IN THE GAMMA AGE ======
  
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   * **Properties:** Requires reloading every two shots, requires bolts   * **Properties:** Requires reloading every two shots, requires bolts
   * **Attack Roll:** Dexterity + Proficiency   * **Attack Roll:** Dexterity + Proficiency
-  * **Cost (Black market):** 1,000 Kourou+  * **Cost (Beta Age):** not available 
 +  * **Cost (Gamma Age):** 1,000,- Kourou (Average Price Black Market)
   * **Weight:** 1.5 kg   * **Weight:** 1.5 kg
-  * **Availability for Players:** Rare on the Black market, standard issue for Federal and Local Sheriff personnel.+  * **Availability for Players:** Rare on the Gamma Age'Black markets, standard issue for Federal and Local Sheriff personnel.
  
   * **[[Federal Stun Gun|Federal Stun Gun]]**   * **[[Federal Stun Gun|Federal Stun Gun]]**
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   * **Damage:** 1d4 (stuns and paralyzes the opponent temporarily)   * **Damage:** 1d4 (stuns and paralyzes the opponent temporarily)
   * **Range:** Close combat   * **Range:** Close combat
-  * **Properties:** Battery-powered, allowing up to 10 uses per charge+  * **Properties:**  [[quantum_fusion_batteries|Quantum Fusion Battery]]-powered, allowing up to 100 uses per charge
   * **Attack Roll:** Strength/ Dexterity + Proficiency   * **Attack Roll:** Strength/ Dexterity + Proficiency
-  * **Cost (Black market):** 400 Kourou+  * **Cost (Beta Age):** not available 
 +  * **Cost (Gamma Age):** 400,- Kourou (Average Price Black Market)
   * **Weight:** 1 kg   * **Weight:** 1 kg
-  * **Availability for Players:** Common on the Black market, standard issue for Federal and Local Sheriff personnel.+  * **Availability for Players:** Common on the Gamma Age'Black markets, standard issue for Federal and Local Sheriff personnel.
  
   * **[[Federal Baton|Federal Baton]]**   * **[[Federal Baton|Federal Baton]]**
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   * **Properties:** Used for close-range engagement where lethal force is not necessary   * **Properties:** Used for close-range engagement where lethal force is not necessary
   * **Attack Roll:** Strength + Proficiency   * **Attack Roll:** Strength + Proficiency
-  * **Cost (Black market):** 300 Kourou+  * **Cost (Beta Age):** not available 
 +  * **Cost (Gamma Age):** 250,- Kourou (Average Price Black Market)
   * **Weight:** 0.5 kg   * **Weight:** 0.5 kg
-  * **Availability:** Very common on the Black market, standard issue for Federal and Local Sheriff personnel.+  * **Availability:** Very common on the Gamma Age'Black markets, standard issue for Federal and Local Sheriff personnel.
  
 ===== Illegal Weapons (for Exohumans) ===== ===== Illegal Weapons (for Exohumans) =====
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   * **Properties:** Requires reloading after each shot   * **Properties:** Requires reloading after each shot
   * **Attack Roll:** Dexterity + Proficiency   * **Attack Roll:** Dexterity + Proficiency
-  * **Cost (Black market):** 800 Kourou+  * **Cost (Beta Age):** 300,- Kourou (Average price at official Dealers) 
 +  * **Cost (Gamma Age):** 800,- Kourou (Black Market)
   * **Weight:** 2.5 kg   * **Weight:** 2.5 kg
-  * **Availability:** Very rare on the Black Market+  * **Availability:** A premium-product in the Beta Age, very rare on the Gamma Age'Black Market.
  
   * **[[Trando Firebow|Trando Firebow]] (with explosive Trando-Arrows)**    * **[[Trando Firebow|Trando Firebow]] (with explosive Trando-Arrows)** 
-  * **Origin:** [[the_trando|Trando Tribe]]+  * **Origin:** [[the_natives_tribes_of_voi_700_d|Native Tribes of VOI 700 D]]| [[the_trando|Trando Tribe]]
   * **Type:** Ranged   * **Type:** Ranged
   * **Damage:** 1d8 piercing, 2d8 fire   * **Damage:** 1d8 piercing, 2d8 fire
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   * **Properties:** Requires reloading after each shot; Trando-Arrows are essential; crafted with Lumifire Sap for explosive fire damage. Fire damage affects a 5-meter radius upon impact (Dexterity save DC 13 for half fire damage).   * **Properties:** Requires reloading after each shot; Trando-Arrows are essential; crafted with Lumifire Sap for explosive fire damage. Fire damage affects a 5-meter radius upon impact (Dexterity save DC 13 for half fire damage).
   * **Attack Roll:** Dexterity + Proficiency   * **Attack Roll:** Dexterity + Proficiency
-  * **Cost (Black market):** 600 Kourou | Explosive Trando-Arrows: 100 Kourou each.+  * **Cost (Beta Age):** 300,- Kourou | Explosive Trando-Arrows: 50,- Kourou each (Average Price at Itinerant Traders) 
 +  * **Cost (Gamma Age):** 600,- Kourou | Explosive Trando-Arrows: 100 Kourou each (Average Price Black Market)
   * **Weight:** 1 kg   * **Weight:** 1 kg
-  * **Availability:** Very rare on the Black Market and exclusively crafted by skilled Trando artisans.+  * **Availability:** Rarely available in the Beta Age, very rare on the Gamma Age'Black Market and exclusively crafted by skilled Trando artisans.
  
   * **[[Senti Hunting Bow|Senti Hunting Bow]]**   * **[[Senti Hunting Bow|Senti Hunting Bow]]**
-  * **Origin:** [[the_senti|Senti Tribe]]  +  * **Origin:** [[the_natives_tribes_of_voi_700_d|Native Tribes of VOI 700 D]] | [[the_senti|Senti Tribe]]  
   * **Type:** Ranged   * **Type:** Ranged
   * **Damage:** 1d10 piercing, 1d6 additional damage if target is moving (Mobility Strike)   * **Damage:** 1d10 piercing, 1d6 additional damage if target is moving (Mobility Strike)
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   * **Properties:** Gains additional 1d6 damage against targets in motion due to aerodynamic bone-tipped arrows. Engineered for stealth, its drawstring is treated with oils, allowing for noiseless operation.   * **Properties:** Gains additional 1d6 damage against targets in motion due to aerodynamic bone-tipped arrows. Engineered for stealth, its drawstring is treated with oils, allowing for noiseless operation.
   * **Attack Roll:** Dexterity + Proficiency   * **Attack Roll:** Dexterity + Proficiency
-  * **Cost (Black Market):** 500 Kourou | Bone-tipped Arrows: 50 Kourou per bundle of 10+  * **Cost (Beta Age):** 280,- Kourou | Bone-tipped Arrows: 40,- Kourou each (Average Price at Itinerant Traders) 
 +  * **Cost (Gamma Age):** 500 Kourou,- | Bone-tipped Arrows: 50 Kourou per bundle of 10 (Average Price Black Market)
   * **Weight:** 1.2 kg   * **Weight:** 1.2 kg
-  * **Availability:** Rare on the Black Market and primarily used by Senti hunters for long-range precision.+  * **Availability:** Rarely available in the Beta Age, very rare on the Gamma Age'Black Market and exclusively crafted by skilled Trando artisans.and primarily used by Senti hunters for long-range precision.
   * **Special Arrows:** Bone-tipped arrows that can pierce armor or thick hides with high accuracy.   * **Special Arrows:** Bone-tipped arrows that can pierce armor or thick hides with high accuracy.
  
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   * **Properties:** Requires ignition before throw   * **Properties:** Requires ignition before throw
   * **Attack Roll:** Strength + Proficiency   * **Attack Roll:** Strength + Proficiency
-  * **Cost (Black market):** 250 Kourou+  * **Cost (Beta Age):** Not for sale (DIY Product) 
 +  * **Cost (Gamma Age):** 150,- Kourou (Average Price Black Market)
   * **Weight:** 1 kg   * **Weight:** 1 kg
-  * **Availability:** Common on the Black market+  * **Availability:** Common on the Gamma Age'Black Market.
  
   * **[[honga_windpiercer|Honga Windpiercer]]**   * **[[honga_windpiercer|Honga Windpiercer]]**
-  * **Origin:** [[the_honga|Honga Tribe]]+  * **Origin:** [[the_natives_tribes_of_voi_700_d|Native Tribes of VOI 700 D]]|[[the_honga|Honga Tribe]]
   * **Type:** Ranged (Slingshot)   * **Type:** Ranged (Slingshot)
   * **Damage:** Standard Projectile: 1d8 bludgeoning (stones) | Explosive Seeds: 2d8 piercing + 1d6 poison in a 5-meter radius (Dexterity save DC 13 for half poison damage).   * **Damage:** Standard Projectile: 1d8 bludgeoning (stones) | Explosive Seeds: 2d8 piercing + 1d6 poison in a 5-meter radius (Dexterity save DC 13 for half poison damage).
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   * **Properties:** Lightweight and collapsible for ease of transport. Can fire a variety of projectiles: stones, explosive seeds, or spiked pods. Reload requires one action.   * **Properties:** Lightweight and collapsible for ease of transport. Can fire a variety of projectiles: stones, explosive seeds, or spiked pods. Reload requires one action.
   * **Attack Roll:** Dexterity + Proficiency   * **Attack Roll:** Dexterity + Proficiency
-  * **Cost (Black Market):**500 Kourou, Explosive Seed Ammunition: 50 Kourou per seed+  * **Cost (Beta Age):** 350,- Kourou (Average Price at Itinerant Traders) 
 +  * **Cost (Gamma Age):**500,- Kourou, Explosive Seed Ammunition: 50 Kourou per seed (Average Price Black Market)
   * **Weight:** 1.5 kg   * **Weight:** 1.5 kg
-  * **Availability:** Very Rare, crafted exclusively by Honga artisans.+  * **Availability:** Very rarely available in the Beta Age, very Rare on Gamma Age's Black Market, crafted exclusively by Honga artisans.
  
   * **[[Ironstrike Slingshot|Ironstrike Slingshot]]**   * **[[Ironstrike Slingshot|Ironstrike Slingshot]]**
-  * **Origin:** [[volunteer_army_of_man|Volunteer Army of Man]], Manufactory “Forge of Atrana” near [[morningstar|Morningstar]] (2627–2629)+  * **Origin:** [[volunteer_army_of_man|Volunteer Army of Man]], Manufactory “Forge of Atrana” near [[morningstar|Morningstar]] 
   * **Type:** Ranged   * **Type:** Ranged
   * **Damage:** 1d6 bludgeoning   * **Damage:** 1d6 bludgeoning
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   * **Properties:** Lightweight, rapid-fire capability   * **Properties:** Lightweight, rapid-fire capability
   * **Attack Roll:** Dexterity + Proficiency   * **Attack Roll:** Dexterity + Proficiency
-  * **Cost (Black market after the war):** 200 Kourou+  * **Cost (Beta Age):** Not for sale, Standard Equipment of Soldiers of the [[volunteer_army_of_man|Volunteer Army of Man]] 
 +  * **Cost (Gamma Age):** 200,- Kourou (Average Price Black Market)
   * **Weight: 0.5 kg**   * **Weight: 0.5 kg**
-  * **Availability:** Common on the Black Market+  * **Availability:** Common Weapon during the Great War, Common on the Gamma Age'Black Market
  
   * **Special Feature:** The Ironstrike Slingshot is compact and durable, firing iron balls salvaged from dismantled spaceship components. Its unique design incorporates a recoil-dampening handle, allowing for quick successive shots. Soldiers valued its simplicity and reliability in close-quarters skirmishes.   * **Special Feature:** The Ironstrike Slingshot is compact and durable, firing iron balls salvaged from dismantled spaceship components. Its unique design incorporates a recoil-dampening handle, allowing for quick successive shots. Soldiers valued its simplicity and reliability in close-quarters skirmishes.
  
   * **[[Orlanda Spear|Orlanda Spear]]**   * **[[Orlanda Spear|Orlanda Spear]]**
-  * **Origin**: [[the_orlanda|Orlanda Tribe]]+  * **Origin**: [[the_natives_tribes_of_voi_700_d|Native Tribes of VOI 700 D]] | [[the_orlanda|Orlanda Tribe]]
   * **Type:** Melee + Ranged   * **Type:** Melee + Ranged
   * **Damage:** 1d8 piercing   * **Damage:** 1d8 piercing
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   * **Properties:** Dual use (melee or thrown), enhanced lethality with venom coating   * **Properties:** Dual use (melee or thrown), enhanced lethality with venom coating
   * **Attack Roll:** Strength + Proficiency   * **Attack Roll:** Strength + Proficiency
-  * **Cost (Black market):** 400 Kourou+  * Cost (Beta Age): 350,- Kourou (Average Price at Itinerant Traders) 
 +  * **Cost (Gamma Age):** 400,- Kourou (Average Price Black Market)
   * **Weight:** 2 kg   * **Weight:** 2 kg
   * **Availability:** The Spear is common on the Black market, but very rare with a venom-tipped spearhead.   * **Availability:** The Spear is common on the Black market, but very rare with a venom-tipped spearhead.
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   * **Properties:** Dual-use as both a weapon and a utility tool.   * **Properties:** Dual-use as both a weapon and a utility tool.
   * **Attack Roll:** Strength/Dexterity + Proficiency   * **Attack Roll:** Strength/Dexterity + Proficiency
-  * **Cost (Black market):** 350 Kourou+  * **Cost (Beta Age):** Not officially for Sale / Equipment of the Guarding Trooper during the Great War 
 +  * **Cost (Gamma Age):** 350,- Kourou (Average Price Black Market)
   * **Weight:** 0,2 kg   * **Weight:** 0,2 kg
-  * **Availability:** Very rare on the Black market+  * **Availability:** Very rare on the Gamma Age'Black market
  
   * **[[Odo Bonebreaker|Odo Bonebreaker]]**   * **[[Odo Bonebreaker|Odo Bonebreaker]]**
-  * **Origin:** [[the_senti|Senti Tribe]]+  * **Origin:** [[the_natives_tribes_of_voi_700_d|Native Tribes of VOI 700 D]] | [[the_senti|Senti Tribe]]
   * **Type:** Melee   * **Type:** Melee
   * **Damage:** 1d10 bludgeoning   * **Damage:** 1d10 bludgeoning
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   * **Properties:** Heavy, two-handed   * **Properties:** Heavy, two-handed
   * **Attack Roll:** Strength/Dexterity + Proficiency   * **Attack Roll:** Strength/Dexterity + Proficiency
-  * **Cost (Black Market):** 350 Kourou+  * **Cost (Beta Age):** 380,- Kourou (Average Price at Itinerant Traders) 
 +  * **Cost (Gamma Age):** 500,- Kourou (Average Price Black Market)
   * **Weight:** 3.5 kg   * **Weight:** 3.5 kg
-  * **Availability:** Very rare on the Black Market+  * **Availability:** Very rarely available in the Beta Age Very, rare on the Gamma Age'Black Market.
  
   * **Special Feature:** Crippling Strike   * **Special Feature:** Crippling Strike
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   * **Damage:** 2d10 energy   * **Damage:** 2d10 energy
   * **Range:** Normal 120 meters, Maximum 400 meters   * **Range:** Normal 120 meters, Maximum 400 meters
-  * **Properties:** Battery allows 40 shots before recharging+  * **Properties:** Powered by a [[quantum_fusion_batteries|Quantum Fusion Battery]] (QFB), allowing up to 40 shots per full charge. Once depleted, it requires a fully functional Quantum Fusion Recalibration Station (QFRS) for recharging.
   * **Attack Roll:** Dexterity + Proficiency   * **Attack Roll:** Dexterity + Proficiency
-  * **Cost (Black market):** 25,000 Kourou (estimate)+  * **Cost (Beta Age):** Not officially for sale, Equipment of the [[guarding_troopers|Guarding Troopers]]. 
 +  * **Cost (Gamma Age):** 25,000 Kourou (estimated Black Market Price)
   * **Weight:** 2.5 kg   * **Weight:** 2.5 kg
-  * **Availability:** Exceptionally Rare+  * **Availability:** Nearly unavailable for Non-Guarding Troopers in the Beta Age, Exceptionally Rare on the Gamma Age's Black Markets. 
 + 
 +===== Tactical Advice for Dungeon Masters ===== 
 + 
 +The Gamma Age is shaped by strict weapon regulations, the black market, and the lingering power of pre-war technology. The scarcity of firearms makes every weapon a valuable asset, leading to high-risk missions, smuggling operations, and law enforcement crackdowns.
  
 +  * **"The Smuggler’s Gambit" –** A weapons dealer is running illegal trades between a group of Natives and Firetown’s black market. The players are sent to eliminate or protect the operation — but will they side with the Natives, the black-market dealers, or the Federal Confederation trying to shut it down?
 +  * **"The Laser Raider" –** A [[loners|Loner]] has raided a [[federal_courier_caravans|Federal Courier Caravan]], wielding a fully functional Laser Gun — a weapon that should have been destroyed under the Peace Treaty. The Federal Sheriff tasks the players with tracking him down, finding out where he got the weapon, and disarming him before he can strike again. 
 +  * **"The Hidden Arsenal" –** A scavenger has discovered a forgotten weapons cache from the Great War, hidden deep in the [[atrana_mountains|Atrana Mountains]]. Inside are old-world firearms, including a Windstrike Rifle and rare ammunition. The Federal Sheriff wants it secured, but Outlaws, Native Tribes, and Firetown’s black-market dealers all have different ideas about who should control these weapons …
 + 
 ===== More information and related pages: =====  ===== More information and related pages: ===== 
  
human_weapons_in_the_gamma_age.1740716810.txt.gz · Last modified: 2025/02/28 04:26 by admin

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