hoos
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| ====== THE HOO ====== | ====== THE HOO ====== | ||
| - | {{ :the_hoo.png?200|}} | + | {{ :hoo_gg_scenic_2d.png?200|}} |
| - | {{ : | ||
| ===== Overview ===== | ===== Overview ===== | ||
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| - | {{ : | ||
| The Hoo (Bovum montarius) is a large, quadruped herbivore native to the [[asari|Asari Region]] of the [[equator_sections_east_and_west|Eastern Equatorial Section]] in the [[habitual_belt|Habitual Belt]] on [[the_planet_voi_700_d|VOI 700 D]]. | The Hoo (Bovum montarius) is a large, quadruped herbivore native to the [[asari|Asari Region]] of the [[equator_sections_east_and_west|Eastern Equatorial Section]] in the [[habitual_belt|Habitual Belt]] on [[the_planet_voi_700_d|VOI 700 D]]. | ||
| - | Originally domesticated by the [[the_natives_tribes_of_voi_700_d|Native Tribes]], the practice was later adopted and expanded by [[the_humans|exohumans]], | + | Originally domesticated by the [[the_natives_tribes_of_voi_700_d|Native Tribes]], the practice was later adopted and expanded by [[the_humans|exohumans]], |
| Hoos fulfill multiple roles: | Hoos fulfill multiple roles: | ||
| - | * **Pack Animals:** Carrying loads across wetlands, steppe, and river valleys. | + | * **Pack Animals:** Carrying loads across wetlands, steppe, and river valleys. |
| - | * **Courier Operations: | + | * **Courier Operations: |
| - | * **Farming and Fieldwork: | + | * **Farming and Fieldwork: |
| - | * **Meat Production: | + | * **Meat Production: |
| ===== Physique and Appearance ===== | ===== Physique and Appearance ===== | ||
| - | * **Shoulder Height:** Up to 1.7 meters | + | * **Shoulder Height:** Up to 1.7 meters |
| - | * **Body Length:** Up to 2.6 meters | + | * **Body Length:** Up to 2.6 meters |
| - | * **Weight:** 700–1,200 kg | + | * **Weight:** 700–1,200 kg |
| - | * **Fur Colors:** Long, layered strands in shades of brown, rust-red, or black, providing insulation and an armored look. | + | * **Head & Horns:** Triangular skull with elongated muzzle; asymmetrical horns (e.g., one long curling horn, one jagged short horn). Growth surfaces often show striations like tree bark or faint mineral sheen. |
| - | * **Horns:** Twin, curved structures resembling dark mineral blades. Used for defense, ritual combat, | + | * **Eyes:** Side-set like prey animals, but with reflective slit pupils that glow eerily at night. |
| - | * **Neck Shield:** A distinctive ridged | + | * **Body Shape:** Heavy front shoulders |
| - | * **Hooves:** Wide, slightly webbed hooves designed for both marshy riversides and rocky steppe | + | * **Spine Ridge:** A raised |
| - | * **Eyes:** Shimmer like opals, adapted for the dim light of the Habitual Belt and the perpetual night of the [[dark_side|Dark Side]]; faint bioluminescent flank streaks aid herd cohesion in darkness | + | * **Feet:** Three-toed, clawed feet capable of gripping |
| - | * **Speed:** 40 km/h (approx. 25 mph) running. (In-game movement: 40 ft.) | + | * **Fur & Skin:** Long, layered strands in mottled patterns |
| + | * **Speed:** 40 km/h (approx. 25 mph) running. (In-game movement: 40 ft.) | ||
| ==== Special Features: ==== | ==== Special Features: ==== | ||
| - | * **Muscular Build:** Capable of carrying heavy loads over long distances. | + | * **Muscular Build:** Capable of carrying heavy loads over long distances. |
| - | * **Bonding Instinct: | + | * **Bonding Instinct: |
| + | * **Adaptive Feet:** Clawed grip provides stability on uneven terrain. | ||
| ===== Game Mechanics ===== | ===== Game Mechanics ===== | ||
| - | * **Armor Class (AC):** 13 | + | * **Armor Class (AC):** 13 |
| - | * **Hit Points (HP):** 80 | + | * **Hit Points (HP):** 80 |
| - | * **Speed:** 40 ft. (running) | + | * **Speed:** 40 km/h (approx. 25 mph) running. (In-game movement: 40 ft.) |
| ==== Attacks: ==== | ==== Attacks: ==== | ||
| - | * **Horn Charge:** 1d8+3 piercing damage. When charging, deals +1d6 additional damage if the target is Large or smaller. | + | * **Horn Charge:** 1d8+3 piercing damage. When charging, deals +1d6 additional damage if the target is Large or smaller. |
| - | * **Kick:** 1d8+2 bludgeoning | + | * **Clawed |
| - | * **Trample (Mounted Variant Only):** 2d6+2 bludgeoning damage. A mounted Hoo can trample prone enemies, forcing them to make a DC 13 Dexterity save or take full damage. | + | * **Trample (Mounted Variant Only):** 2d6+2 bludgeoning damage. A mounted Hoo can trample prone enemies, forcing them to make a DC 13 Dexterity save or take full damage. |
| ==== Special Abilities: ==== | ==== Special Abilities: ==== | ||
| - | * **Herd Defense:** If a Hoo is within 10 feet of another Hoo, it gains +2 AC due to defensive positioning. | + | * **Herd Defense:** If a Hoo is within 10 feet of another Hoo, it gains +2 AC due to defensive positioning. |
| - | * **Acute Hearing: | + | * **Acute Hearing: |
| - | * **Instinctive Escape:** If reduced below 25% HP, the Hoo can make a Dexterity save (DC 14) to flee at full speed without provoking opportunity attacks. | + | * **Instinctive Escape:** If reduced below 25% HP, the Hoo can make a Dexterity save (DC 14) to flee at full speed without provoking opportunity attacks. |
| ===== Behavior ===== | ===== Behavior ===== | ||
| - | * **Diet:** Herbivorous (grasses, shrubs, river reeds). | + | * **Diet:** Herbivorous (grasses, shrubs, river reeds). |
| - | * **Social Structure: | + | * **Social Structure: |
| ==== Survival Strategies: ==== | ==== Survival Strategies: ==== | ||
| - | * **Defensive Circles: | + | * **Defensive Circles: |
| - | * **Herd Warning System: | + | * **Camouflage Reliance:** Mottled fur helps them disappear in twilight grasslands and rocky steppes. |
| - | * **Bonding & Trainability: | + | * **Herd Warning System: |
| + | * **Bonding & Trainability: | ||
| - | ==== Domestication and Use by Native Tribes and Exohumans: ==== | + | ===== Domestication and Use by Native Tribes and Exohumans: |
| - | **Native Tribal Usage:** | + | **Native Tribal Usage: |
| - | * **Pack and Transportation: | + | * **Pack and Transportation: |
| - | * **Agriculture and Labor: | + | * **Agriculture and Labor: |
| - | * **Spiritual Symbolism: | + | * **Spiritual Symbolism: |
| - | **Exohuman Usage:** | + | **Exohuman Usage: |
| - | + | * **Agricultural Use: | |
| - | * **Agricultural Use: | + | * **Transportation: |
| - | * **Transportation: | + | * **Breeding and Training: |
| - | * **Breeding and Training: | + | * **Meat Production: |
| - | * **Meat Production: | + | |
| ===== Reproduction and Lifecycle ===== | ===== Reproduction and Lifecycle ===== | ||
| - | Hoos reproduce within structured herd hierarchies, | + | |
| - | + | * **Gestation: | |
| - | ==== Reproductive Traits: ==== | + | * **Calf Development: |
| - | + | * **Lifespan: | |
| - | | + | * **Mating Rituals: |
| - | * **Gestation | + | * **Herd Leadership: |
| - | * **Calf Development: | + | |
| - | * **Herd Protection: | + | |
| - | + | ||
| - | ==== Lifespan and Mating Behavior: ==== | + | |
| - | + | ||
| - | * **Total Lifespan:** 30-40 years (Estimation) | + | |
| - | * **Mating Rituals: | + | |
| - | * **Herd Leadership: | + | |
| ===== Look and Feel ===== | ===== Look and Feel ===== | ||
| - | To exohumans, the Hoo embodies the “New Frontier” aesthetic of VOI 700 D: rugged, patched together, reliable, and marked by improvisation. The salvaged | + | To exohumans, the Hoo embodies the “New Frontier” aesthetic of VOI 700 D: alien yet dependable, scarred by labor, and glowing faintly under twilight. Their raised spine ridge and asymmetrical horns give them an unmistakable outline, while saddles and scrap-metal harnesses strapped to their scarred shoulders emphasize the patchwork |
| - | + | ||
| - | In the perpetual twilight of the Habitual Belt, their glowing flank streaks and low rumbling calls create a quiet sense of companionship on caravan routes. In the endless night of the [[dark_side|Dark Side]], the same glow becomes vital for keeping herds together and reassuring handlers moving through [[Firetown|Firetown’s]] hinterlands. To many settlers, the Hoo represents not just survival but the stubborn persistence of civilization on alien soil. | + | |
| - | + | ||
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| + | On dark caravan routes, their glowing eyes and faintly bioluminescent flank streaks provide eerie reassurance, | ||
| ===== Tactical Advice for Dungeon Masters ===== | ===== Tactical Advice for Dungeon Masters ===== | ||
| - | The Hoo is not a combat-focused creature but plays an important role in survival, exploration, | + | The Hoo is not a combat-focused creature but plays an important role in survival, exploration, |
| - | * **Wild Herd Encounters: | + | * **Wild Herd Encounters: |
| - | * **Stampede Hazard:** A panicked herd of Hoos can become a dangerous environmental | + | * **Stampede Hazard:** A panicked herd can become a deadly |
| - | * **Beast of Burden: | + | * **Beast of Burden: |
| - | * **Hunting and Poaching: | + | * **Hunting and Poaching: |
| - | * **Courier Missions:** Hoos play a key role in communication | + | * **Courier Missions:** Hoos are tied into settlement |
| - | * **Mounted Combat:** A trained war Hoo could serve as a strong, durable mount in combat, particularly for NPC cavalry or tribal warriors. | + | * **Mounted Combat:** A trained war Hoo, scarred and armored, makes a formidable mount. |
| ===== Related Pages and Further Information ===== | ===== Related Pages and Further Information ===== | ||
| - | * [[habitual_belt|Habitual Belt]] | + | * [[habitual_belt|Habitual Belt]] |
| - | * [[equator_sections_east_and_west|Equatorial Sections East and West]] (Asari) | + | * [[equator_sections_east_and_west|Equatorial Sections East and West]] (Asari) |
| - | * [[asari|Eastern Equatorial Section of the Habitual Belt]] | + | * [[asari|Eastern Equatorial Section of the Habitual Belt]] |
| - | * [[wildlife_of_asari|Wildlife of Asari]] | + | * [[wildlife_of_asari|Wildlife of Asari]] |
| - | * [[federal_courier_service|Federal Courier Service]] | + | * [[new_kourou_courier_service|New Kourou Courier Service]] |
| + | * [[firetown_courier_service|Firetown Courier Service]] | ||
| + | * [[federal_courier_service|Federal Courier Service]] | ||
| - | **Known Predators: | + | **Known Predators: |
| - | * [[arr|Arr]] | + | * [[arr|Arr]] |
| - | * [[korozo|Korozo]] (attack | + | * [[korozo|Korozo]] (attack |
| - | * [[moar|Moar]] | + | * [[moar|Moar]] |
| - | * [[zapor|Zapor]] (attack | + | * [[zapor|Zapor]] (attack |
hoos.1755861515.txt.gz · Last modified: 2025/08/22 11:18 by admin