guarding_bots
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| guarding_bots [2025/04/20 17:35] – [The Gamma Age: Prohibition and Rogue Use] admin | guarding_bots [2025/08/25 06:47] (current) – [GUARDING BOTS] admin | ||
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| ====== GUARDING BOTS ====== | ====== GUARDING BOTS ====== | ||
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| Guarding Bots were specialized [[service_bots|Service Bots]] developed to support law enforcement aboard the [[last_frontier|Last Frontier]]. Originally created before the ship's departure from [[the_earth|Earth]], | Guarding Bots were specialized [[service_bots|Service Bots]] developed to support law enforcement aboard the [[last_frontier|Last Frontier]]. Originally created before the ship's departure from [[the_earth|Earth]], | ||
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| * Widely used for entrance control and as security guards in key buildings of the [[free_state_of_settlers|Free State of Settlers]]. | * Widely used for entrance control and as security guards in key buildings of the [[free_state_of_settlers|Free State of Settlers]]. | ||
| * Deployed to protect political, scientific, and infrastructure hubs during the unstable early years of settlement. | * Deployed to protect political, scientific, and infrastructure hubs during the unstable early years of settlement. | ||
| - | * Heavily modified during the [[great_war|Great War]] for combat purposes—some units received advanced armor plating and upgraded targeting systems. | + | * Heavily modified during the [[great_war|Great War]] for combat purposes — some units received advanced armor plating and upgraded targeting systems. |
| * Guarding Bots became common in Police operations of the Guarding Troopers, checkpoints, | * Guarding Bots became common in Police operations of the Guarding Troopers, checkpoints, | ||
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| * Firetown' | * Firetown' | ||
| - | ===== Appearance and Features | + | ===== Appearance and Design |
| - | Height & Build: Taller and bulkier than Butler | + | Guarding Bots use a Humanoid Heavy‑Sentinel Chassis prioritising intimidation, |
| - | Head Unit: Sensor dome housing 360° camera array, facial recognition lenses, and thermal optics. | + | ==== Chassis Spec ==== |
| - | Armor Plating: Matte black or dark grey finish, capable of withstanding light firearms and shrapnel. | + | * **Height/ |
| + | * **Mobility: | ||
| + | * **Manipulators: | ||
| + | * **Sensor Suite:** Helmet‑style dome with quad‑band optics (UV/ | ||
| - | Optional Equipment: Retractable arms for non-lethal takedown, concealed firearm compartments (if enabled), magnetic handcuffs, and built-in loudspeakers for crowd control. | + | ==== Materials & Finish ==== |
| - | Voice and AI Capabilities: | + | * **Endoskeleton: |
| + | * **Outer Armour:** Matte basalt‑black poly‑ceramic plates rated to deflect low‑calibre firearms and shrapnel (< | ||
| + | * **Servo Covers:** Kevlar‑weave sleeves mitigate joint fouling | ||
| + | * **Unit Markings:** White alphanumeric unit code on chest; patrol LED arc shifts from blue (idle) to amber (challenge) to red (engaged). | ||
| - | Emotion-neutral voice modulation for clear commands. | + | ==== Integrated Surveillance & Enforcement Systems ==== |
| - | Threat assessment vocalizer | + | * **Face & Gait Recognition Engine:** Compares live feeds to FHCS / Trooper watchlists in < |
| + | * **Movement Heat‑Map Predictor: | ||
| + | * **Compliance Stave: | ||
| + | * **Stun Beam Emitter:** Chest‑mounted photonic disabler (optics‑safe shield at 50 cm). | ||
| + | * **Mag‑Cuff Launcher:** Wrist‑deployed magnetic restraints lock onto ferrous collars. | ||
| - | Multilingual interface and built-in interrogation protocols for interaction with suspects or intruders. | + | ===== Core Software & AI ===== |
| - | ===== Surveillance and Enforcement Features ===== | + | * **GAIA‑AUX Sentinel Kernel s5:** Threat‑tier evaluation, by‑the‑book escalation ladder, and multilingual command bark. |
| - | + | * **Crowd‑Control | |
| - | Face Recognition: | + | * **Evidence Chain Module:** Encrypts sensor logs for admissible evidence in investigations. |
| - | + | ||
| - | 360° Area Surveillance: Operates with full spatial awareness, capable of monitoring all surroundings in real time. | + | |
| - | + | ||
| - | Movement Classification: | + | |
| - | + | ||
| - | Auto-Deescalation | + | |
| - | + | ||
| - | Apprehension Subroutines: Disarm and arrest capabilities with physical restraint mechanisms. | + | |
| ===== Energy Supply and Power Management ===== | ===== Energy Supply and Power Management ===== | ||
| - | Powered by a high-capacity Quantum Fusion Battery (QFB), optimized for energy-intensive tasks. | + | * Powered by a high-capacity |
| - | + | | |
| - | Standard operation span: 6 days under patrol or monitoring mode. | + | |
| - | + | | |
| - | Combat engagement and firearm deployment reduce operational time by up to 60%. | + | |
| - | + | ||
| - | Standby mode activates at 5% battery—unit locks down and disables all weapons. | + | |
| - | + | ||
| - | Recharging outside of official channels is illegal—rogue units rely on hacked stations or portable generators in outlaw zones. | + | |
| ===== Technical Specifications for Gameplay ===== | ===== Technical Specifications for Gameplay ===== | ||
| - | Armor Class (AC): 16 | + | * **Armor Class (AC):** 16 |
| + | * **Hit Points (HP):** 95 | ||
| + | * **Speed:** 30 feet | ||
| + | * **Primary Role:** Law enforcement, | ||
| - | Hit Points (HP): 95 | + | **Actions:** |
| - | Speed: 30 feet | + | * **Restrain (Grapple Attack)** | Effect: Contest target’s Strength or Dexterity to immobilize. | Cooldown: None. |
| - | + | * **Surveillance Sweep (Tactical Scan)** | Effect: Reveals hidden or disguised characters within 60 feet. | Cooldown: 10 minutes. | |
| - | Primary Role: Law enforcement, | + | * **Tactical Takedown (Unarmed Melee) |
| - | + | * ** Firearm Deployment (Optional, if enabled)** | Damage: 2d6 ballistic | Range: 60 feet | Ammo Capacity: 12 | Cooldown: Reload requires full turn. | |
| - | Actions: | + | * ** Disabling Shock (Stun Beam)** | Effect: Target must succeed DC 14 Constitution save or be stunned for 1 round. | Cooldown: 5 rounds. |
| - | + | ||
| - | Restrain (Grapple Attack) | Effect: Contest target’s Strength or Dexterity to immobilize. | Cooldown: None. | + | |
| - | + | ||
| - | Surveillance Sweep (Tactical Scan) | Effect: Reveals hidden or disguised characters within 60 feet. | Cooldown: 10 minutes. | + | |
| - | + | ||
| - | Tactical Takedown (Unarmed Melee) | Damage: 1d8 bludgeoning | Additional: DC 15 Strength save or be knocked prone. | + | |
| - | + | ||
| - | Firearm Deployment (Optional, if enabled) | Damage: 2d6 ballistic | Range: 60 feet | Ammo Capacity: 12 | Cooldown: Reload requires full turn. | + | |
| - | + | ||
| - | Disabling Shock (Stun Beam) | Effect: Target must succeed DC 14 Constitution save or be stunned for 1 round. | Cooldown: 5 rounds. | + | |
| ===== Tactical Advice for Dungeon Masters ===== | ===== Tactical Advice for Dungeon Masters ===== | ||
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| ==== Beta Age: Potential Storylines and Encounters ==== | ==== Beta Age: Potential Storylines and Encounters ==== | ||
| - | Security Missions: Players may need to bypass or cooperate with Guarding Bots during facility infiltration or investigation. | + | * **Security Missions:** Players may need to bypass or cooperate with Guarding Bots during facility infiltration or investigation. |
| - | + | * **Hack or Hijack:** A storyline may revolve around reprogramming a Guarding Bot for espionage or personal protection. | |
| - | Hack or Hijack: A storyline may revolve around reprogramming a Guarding Bot for espionage or personal protection. | + | * **Ambush Risks:** Guarding Bots stationed in sensitive buildings may trigger alarms or call reinforcements upon detecting unauthorized activity. |
| - | + | * **Moral Dilemma:** Dealing with Guarding Bots executing harsh protocols in a post-crash society can spark ethical decisions—especially if innocent civilians are involved. | |
| - | Ambush Risks: Guarding Bots stationed in sensitive buildings may trigger alarms or call reinforcements upon detecting unauthorized activity. | + | |
| - | + | ||
| - | Moral Dilemma: Dealing with Guarding Bots executing harsh protocols in a post-crash society can spark ethical decisions—especially if innocent civilians are involved. | + | |
| ==== Gamma Age: Potential Storylines and Encounters ==== | ==== Gamma Age: Potential Storylines and Encounters ==== | ||
| - | Urban Relics: Encountering a long-abandoned Guarding Bot still patrolling a ruined settlement could reveal secrets or act as a trap. | + | * **Black Market Tech:** Smuggling an armed Guarding Bot for an outlaw leader might expose players to Federal forces or betrayal. |
| - | + | * **Glitching Patrols:** A malfunctioning unit misidentifying players as threats creates a tense standoff or chaotic combat scenario. | |
| - | Black Market Tech: Smuggling an armed Guarding Bot for an outlaw leader might expose players to Federal forces or betrayal. | + | * **Restoration Quest:** Players may be tasked with reactivating an old Guarding Bot to protect a remote community — sparking debate over legal risks. |
| - | + | ||
| - | Glitching Patrols: A malfunctioning unit misidentifying players as threats creates a tense standoff or chaotic combat scenario. | + | |
| - | + | ||
| - | Restoration Quest: Players may be tasked with reactivating an old Guarding Bot to protect a remote community—sparking debate over legal risks. | + | |
| ===== Related Pages and Further Information ===== | ===== Related Pages and Further Information ===== | ||
| - | [[service_bots|Service Bots]] | + | * [[service_bots|Service Bots]] |
| - | + | | |
| - | [[gaia_system|GAIA System]] | + | |
| - | + | | |
| - | [[Quantum Fusion Batteries|Quantum Fusion Batteries]] (QFBs) | + | |
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| - | Olympia Cybernetics | + | |
| - | + | | |
| - | [[last_frontier|Last Frontier]] | + | |
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| - | [[peace_treaty|Peace Treaty]] | + | |
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| - | [[federal_confederation|Federal Confederation]] | + | |
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| - | [[firetown|Firetown]] | + | |
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| - | [[individualists|Individualists]] | + | |
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| - | Further information about the respective Service Bot-models: | + | |
| - | + | ||
| - | [[Butler Bots|Butler Bots]] | + | |
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| - | [[Cleaning Bots|Cleaning Bots]] | + | |
| - | + | ||
| - | [[Medical Bots|Medical Bots]] | + | |
| - | + | ||
| - | [[Agricultural Bots|Agricultural Bots]] | + | |
| - | [[Manual Labor Bots|Manual Labor Bots]] | + | **Further information about the respective Service Bot-models: |
| + | * [[Butler Bots|Butler Bots]] | ||
| + | * [[Cleaning Bots|Cleaning Bots]] | ||
| + | * [[guarding_bots|Guarding Bots]] | ||
| + | * [[Medical Bots|Medical Bots]] | ||
| + | * [[Agricultural Bots|Agricultural Bots]] | ||
| + | * [[Maintenance Bots|Maintenance Bots]] | ||
| + | * [[Manual Labor Bots|Manual Labor Bots]] | ||
guarding_bots.1745170536.txt.gz · Last modified: 2025/04/20 17:35 by admin