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guarding_bots [2025/04/20 17:34] – [GUARDING BOTS] adminguarding_bots [2025/08/25 06:47] (current) – [GUARDING BOTS] admin
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 ====== GUARDING BOTS ====== ====== GUARDING BOTS ======
 +
 +{{ :guardingbot_scenic.png?200|}}
  
 Guarding Bots were specialized [[service_bots|Service Bots]] developed to support law enforcement aboard the [[last_frontier|Last Frontier]]. Originally created before the ship's departure from [[the_earth|Earth]], their development was later fine-tuned with the support of the [[guarding_troopers|Guarding Troopers]] — the [[the_humans|exohuman]] protective and enforcement force active during the [[the_alpha_age|Alpha]] and [[beta_age|Beta Ages]]. Guarding Bots were specialized [[service_bots|Service Bots]] developed to support law enforcement aboard the [[last_frontier|Last Frontier]]. Originally created before the ship's departure from [[the_earth|Earth]], their development was later fine-tuned with the support of the [[guarding_troopers|Guarding Troopers]] — the [[the_humans|exohuman]] protective and enforcement force active during the [[the_alpha_age|Alpha]] and [[beta_age|Beta Ages]].
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 ==== The Last Frontier Era ==== ==== The Last Frontier Era ====
  
-Developed by Olympia Cybernetics in cooperation with the Security Division of the Last Frontier. +  * Developed by Olympia Cybernetics in cooperation with the Security Division of the Last Frontier. 
- +  Designed for corridor patrols, surveillance of restricted areas, and immediate threat response aboard the ship. 
-Designed for corridor patrols, surveillance of restricted areas, and immediate threat response aboard the ship. +  Integrated with the [[gaia_system|GAIA System]] for remote command and monitoring. 
- +  Equipped with 360° camera systems, facial recognition software, and machine learning algorithms to identify anomalies and assess threat levels. 
-Integrated with the [[gaia_system|GAIA System]] for remote command and monitoring. +  Authorized models were outfitted with non-lethal tools; high-level units had access to firearms, stored in locked internal compartments.
- +
-Equipped with 360° camera systems, facial recognition software, and machine learning algorithms to identify anomalies and assess threat levels. +
- +
-Authorized models were outfitted with non-lethal tools; high-level units had access to firearms, stored in locked internal compartments.+
  
 ==== The Beta Age: Civil Reassignment and Tactical Deployment ==== ==== The Beta Age: Civil Reassignment and Tactical Deployment ====
  
-Widely used for entrance control and as security guards in key buildings of the [[free_state_of_settlers|Free State of Settlers]]. +  * Widely used for entrance control and as security guards in key buildings of the [[free_state_of_settlers|Free State of Settlers]]. 
- +  Deployed to protect political, scientific, and infrastructure hubs during the unstable early years of settlement. 
-Deployed to protect political, scientific, and infrastructure hubs during the unstable early years of settlement. +  Heavily modified during the [[great_war|Great War]] for combat purposes — some units received advanced armor plating and upgraded targeting systems. 
- +  Guarding Bots became common in Police operations of the Guarding Troopers, checkpoints, and prisoner transport scenarios.
-Heavily modified during the [[great_war|Great War]] for combat purposes—some units received advanced armor plating and upgraded targeting systems. +
- +
-Guarding Bots became common in Federal Police operations, checkpoints, and prisoner transport scenarios.+
  
 ==== The Gamma Age: Prohibition and Rogue Use ==== ==== The Gamma Age: Prohibition and Rogue Use ====
  
-Banned in 2631 under [[supreme_councilor|Supreme Councilor]] [[georgia_hawking|Aisha Patel’s]] Peace Treaty reforms due to their offensive capabilities and power consumption.+  * Banned in 2631 under [[supreme_councilor|Supreme Councilor]] [[georgia_hawking|Aisha Patel’s]] Peace Treaty reforms due to their offensive capabilities and power consumption
 +  * Deactivation campaigns were initiated, but many units were either stolen, salvaged, or reprogrammed by [[individualists|Individualists]] and [[outlaws|Outlaws]]. 
 +  * Firetown's underworld and remote settlements still utilize rogue Guarding Bots for protection, intimidation, or illegal enforcement.
  
-Deactivation campaigns were initiated, but many units were either stolen, salvaged, or reprogrammed by [[individualists|Individualists]] and [[outlaws|Outlaws]].+===== Appearance and Design =====
  
-Firetown's underworld and remote settlements still utilize rogue Guarding Bots for protection, intimidation, or illegal enforcement.+Guarding Bots use a Humanoid Heavy‑Sentinel Chassis prioritising intimidation, durability and 360° awareness.
  
-Some units operate autonomously, long forgotten, still patrolling ruins or guard posts as silent sentinels of a bygone era.+==== Chassis Spec ====
  
-===== Appearance and Features =====+  * **Height/Mass:** 2.10 m, 145 kg (reinforced alloy frame) 
 +  * **Mobility:** Bipedal 26‑joint gait; sprint 40 ft in bursts; gyroscopic balance resists shove attempts 
 +  * **Manipulators:** Power gauntlets (grip strength 1 200 N) plus Compliance Stave—telescopic electro‑truncheon integrated into forearm dock 
 +  * **Sensor Suite:** Helmet‑style dome with quad‑band optics (UV/Vis/IR/LIDAR), 3D acoustic mapping, atmospheric chem‑sniffer
  
-Height Build: Taller and bulkier than Butler Bots—typically 2.1 meters with a reinforced alloy chassis.+==== Materials Finish ====
  
-Head UnitSensor dome housing 360° camera array, facial recognition lenses, and thermal optics.+  * **Endoskeleton:** Tungsten‑reinforced titanium sparsshock‑absorbing fibre core. 
 +  * **Outer Armour:** Matte basalt‑black poly‑ceramic plates rated to deflect low‑calibre firearms and shrapnel (< 7 mm). 
 +  * **Servo Covers:** Kevlar‑weave sleeves mitigate joint fouling and blunt‑force trauma. 
 +  * **Unit Markings:** White alphanumeric unit code on chest; patrol LED arc shifts from blue (idle) to amber (challenge) to red (engaged).
  
-Armor Plating: Matte black or dark grey finish, capable of withstanding light firearms and shrapnel.+==== Integrated Surveillance & Enforcement Systems ====
  
-Optional EquipmentRetractable arms for non-lethal takedown, concealed firearm compartments (if enabled)magnetic handcuffs, and built-in loudspeakers for crowd control.+  * **Face & Gait Recognition Engine:** Compares live feeds to FHCS / Trooper watchlists in < 0.3 s. 
 +  * **Movement Heat‑Map Predictor:** Flags erratic motion indicative of aggression (+2 to initiative rolls). 
 +  * **Compliance Stave:** Non‑lethal electro‑truncheon; variable voltage allows stun or muscle‑override incapacitation. 
 +  * **Stun Beam Emitter:** Chest‑mounted photonic disabler (optics‑safe shield at 50 cm)
 +  * **Mag‑Cuff Launcher:** Wrist‑deployed magnetic restraints lock onto ferrous collars.
  
-Voice and AI Capabilities:+===== Core Software & AI =====
  
-Emotion-neutral voice modulation for clear commands. +  * **GAIA‑AUX Sentinel Kernel s5:** Threat‑tier evaluationby‑the‑book escalation ladder, and multilingual command bark
- +  * **Crowd‑Control Protocols:** Calculates vector fields to herd crowds without stampede risk
-Threat assessment vocalizer to communicate intent ("Halt. You are in a restricted area."). +  * **Evidence Chain Module:** Encrypts sensor logs for admissible evidence in investigations.
- +
-Multilingual interface and built-in interrogation protocols for interaction with suspects or intruders. +
- +
-===== Surveillance and Enforcement Features ===== +
- +
-Face Recognition: Matches individuals against criminal or restricted lists in milliseconds. +
- +
-360° Area Surveillance: Operates with full spatial awarenesscapable of monitoring all surroundings in real time. +
- +
-Movement Classification: Detects, analyzes, and categorizes movement patterns to predict hostile behavior+
- +
-Auto-Deescalation Protocols: Trained to first engage non-lethally unless authorized or attacked+
- +
-Apprehension SubroutinesDisarm and arrest capabilities with physical restraint mechanisms.+
  
 ===== Energy Supply and Power Management ===== ===== Energy Supply and Power Management =====
  
-Powered by a high-capacity Quantum Fusion Battery (QFB), optimized for energy-intensive tasks. +  * Powered by a high-capacity [[quantum_fusion_batteries|Quantum Fusion Battery (QFB)]], optimized for energy-intensive tasks. 
- +  Standard operation span: 6 days under patrol or monitoring mode. 
-Standard operation span: 6 days under patrol or monitoring mode. +  Combat engagement and firearm deployment reduce operational time by up to 60%. 
- +  Standby mode activates at 5% battery—unit locks down and disables all weapons. 
-Combat engagement and firearm deployment reduce operational time by up to 60%. +  Recharging outside of official channels is illegal—rogue units rely on hacked stations or portable generators in outlaw zones.
- +
-Standby mode activates at 5% battery—unit locks down and disables all weapons. +
- +
-Recharging outside of official channels is illegal—rogue units rely on hacked stations or portable generators in outlaw zones.+
  
 ===== Technical Specifications for Gameplay ===== ===== Technical Specifications for Gameplay =====
  
-Armor Class (AC): 16+  * **Armor Class (AC):** 16 
 +  * **Hit Points (HP):** 95 
 +  * **Speed:** 30 feet 
 +  * **Primary Role:** Law enforcement, building security, crowd control, combat support.
  
-Hit Points (HP)95+**Actions:**
  
-Speed: 30 feet +  * **Restrain (Grapple Attack)** | Effect: Contest target’s Strength or Dexterity to immobilize. | Cooldown: None. 
- +  * **Surveillance Sweep (Tactical Scan)** | Effect: Reveals hidden or disguised characters within 60 feet. | Cooldown: 10 minutes. 
-Primary Role: Law enforcement, building security, crowd control, combat support. +  * **Tactical Takedown (Unarmed Melee) ** | Damage: 1d8 bludgeoning | Additional: DC 15 Strength save or be knocked prone. 
- +  * ** Firearm Deployment (Optional, if enabled)** | Damage: 2d6 ballistic | Range: 60 feet | Ammo Capacity: 12 | Cooldown: Reload requires full turn. 
-Actions: +  * ** Disabling Shock (Stun Beam)** | Effect: Target must succeed DC 14 Constitution save or be stunned for 1 round. | Cooldown: 5 rounds.
- +
-Restrain (Grapple Attack) | Effect: Contest target’s Strength or Dexterity to immobilize. | Cooldown: None. +
- +
-Surveillance Sweep (Tactical Scan) | Effect: Reveals hidden or disguised characters within 60 feet. | Cooldown: 10 minutes. +
- +
-Tactical Takedown (Unarmed Melee) | Damage: 1d8 bludgeoning | Additional: DC 15 Strength save or be knocked prone. +
- +
-Firearm Deployment (Optional, if enabled) | Damage: 2d6 ballistic | Range: 60 feet | Ammo Capacity: 12 | Cooldown: Reload requires full turn. +
- +
-Disabling Shock (Stun Beam) | Effect: Target must succeed DC 14 Constitution save or be stunned for 1 round. | Cooldown: 5 rounds.+
  
 ===== Tactical Advice for Dungeon Masters ===== ===== Tactical Advice for Dungeon Masters =====
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 ==== Beta Age: Potential Storylines and Encounters ==== ==== Beta Age: Potential Storylines and Encounters ====
  
-Security Missions: Players may need to bypass or cooperate with Guarding Bots during facility infiltration or investigation. +  * **Security Missions:** Players may need to bypass or cooperate with Guarding Bots during facility infiltration or investigation. 
- +  * **Hack or Hijack:** A storyline may revolve around reprogramming a Guarding Bot for espionage or personal protection. 
-Hack or Hijack: A storyline may revolve around reprogramming a Guarding Bot for espionage or personal protection. +  * **Ambush Risks:** Guarding Bots stationed in sensitive buildings may trigger alarms or call reinforcements upon detecting unauthorized activity. 
- +  * **Moral Dilemma:** Dealing with Guarding Bots executing harsh protocols in a post-crash society can spark ethical decisions—especially if innocent civilians are involved.
-Ambush Risks: Guarding Bots stationed in sensitive buildings may trigger alarms or call reinforcements upon detecting unauthorized activity. +
- +
-Moral Dilemma: Dealing with Guarding Bots executing harsh protocols in a post-crash society can spark ethical decisions—especially if innocent civilians are involved.+
  
 ==== Gamma Age: Potential Storylines and Encounters ==== ==== Gamma Age: Potential Storylines and Encounters ====
  
-Urban Relics: Encountering a long-abandoned Guarding Bot still patrolling a ruined settlement could reveal secrets or act as a trap. +  * **Black Market Tech:** Smuggling an armed Guarding Bot for an outlaw leader might expose players to Federal forces or betrayal. 
- +  * **Glitching Patrols:** A malfunctioning unit misidentifying players as threats creates a tense standoff or chaotic combat scenario. 
-Black Market Tech: Smuggling an armed Guarding Bot for an outlaw leader might expose players to Federal forces or betrayal. +  * **Restoration Quest:** Players may be tasked with reactivating an old Guarding Bot to protect a remote community — sparking debate over legal risks.
- +
-Glitching Patrols: A malfunctioning unit misidentifying players as threats creates a tense standoff or chaotic combat scenario. +
- +
-Restoration Quest: Players may be tasked with reactivating an old Guarding Bot to protect a remote community—sparking debate over legal risks.+
  
 ===== Related Pages and Further Information ===== ===== Related Pages and Further Information =====
  
-[[service_bots|Service Bots]] +  * [[service_bots|Service Bots]] 
- +  [[exohuman_technology_of_the_beta_age|Exohuman Technology in the Beta Age]] 
-[[gaia_system|GAIA System]] +  [[last_frontier|Last Frontier]] 
- +  [[gaia_system|GAIA System]]  
-[[Quantum Fusion Batteries|Quantum Fusion Batteries]] (QFBs) +  [[Quantum Fusion Batteries|Quantum Fusion Batteries]] (QFBs) 
- +  [[guarding_troopers|Guarding Troopers]] 
-Olympia Cybernetics +  [[New Kourou Robotics Syndicate|New Kourou Robotics Syndicate]] 
- +  [[peace_treaty|Peace Treaty]]  
-[[last_frontier|Last Frontier]] +  [[federal_confederation|Federal Confederation]]  
- +  [[georgia_hawking|Aisha Patel]]
-[[peace_treaty|Peace Treaty]] +
- +
-[[federal_confederation|Federal Confederation]] +
- +
-[[firetown|Firetown]] +
- +
-[[individualists|Individualists]] +
- +
-Further information about the respective Service Bot-models: +
- +
-[[Butler Bots|Butler Bots]] +
- +
-[[Cleaning Bots|Cleaning Bots]] +
- +
-[[Medical Bots|Medical Bots]] +
- +
-[[Agricultural Bots|Agricultural Bots]]+
  
-[[Manual Labor Bots|Manual Labor Bots]]+**Further information about the respective Service Bot-models:** 
 +  * [[Butler Bots|Butler Bots]] 
 +  * [[Cleaning Bots|Cleaning Bots]] 
 +  * [[guarding_bots|Guarding Bots]] 
 +  * [[Medical Bots|Medical Bots]] 
 +  * [[Agricultural Bots|Agricultural Bots]] 
 +  * [[Maintenance Bots|Maintenance Bots]] 
 +  * [[Manual Labor Bots|Manual Labor Bots]]
  
  
guarding_bots.1745170446.txt.gz · Last modified: 2025/04/20 17:34 by admin

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