great_war
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| great_war [2025/02/22 05:21] – [2. Guerilla Warfare and Resource Raids (2629–2630):] admin | great_war [2025/11/27 10:07] (current) – [THE GREAT WAR] admin | ||
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| + | === Races | Historical Events === | ||
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| ====== THE GREAT WAR ====== | ====== THE GREAT WAR ====== | ||
| + | {{: | ||
| ===== Overview ===== | ===== Overview ===== | ||
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| ==== 2. Guerilla Warfare and Resource Raids (2629–2630): | ==== 2. Guerilla Warfare and Resource Raids (2629–2630): | ||
| - | Realizing | + | As direct assaults |
| + | To exacerbate settler hardships, Native warriors targeted water infrastructure, | ||
| ==== 3. Stalemate and Anti-War Movement (2630–2631): | ==== 3. Stalemate and Anti-War Movement (2630–2631): | ||
| - | By 2630, the war had devolved into a brutal stalemate. Exohumans fortified their settlements, | + | By 2630, the war had devolved into a brutal stalemate. Exohumans |
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| + | As casualties mounted and settlement conditions deteriorated, | ||
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| + | Instead of destroying the QFBs themselves, the saboteurs disabled the charging infrastructure, | ||
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| + | * Tampering with QFB recalibration stations, corrupting energy flow regulators and preventing quantum stabilization. | ||
| + | * Disrupting power inputs to charging hubs, cutting off access to solar, wind, and geothermal energy sources. | ||
| + | * Disabling mobile QFB chargers, ambushing fuel-based power units used for frontline military operations. | ||
| + | * Hacking into GAIA’s monitoring system, falsifying energy readings to make QFBs appear charged until they unexpectedly failed in battle. | ||
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| + | With no means to recharge their energy-based weaponry, the Volunteer Army of Man (VAM) rapidly collapsed. Guarding Troopers, who had relied on laser cannons and automated defenses, were left defenseless against Native ambushes. Panic spread across the Exohuman settlements as food shortages, exhaustion, and the failure of their technological superiority made continued resistance impossible. | ||
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| + | On April 8, 2631, just seven days after the sabotage, the Volunteer Army of Man unconditionally surrendered | ||
| ===== Key Participants ===== | ===== Key Participants ===== | ||
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| Weapons like the Windstrike Rifle and Ironstrike Slingshot, originally crafted for survival, now symbolize both ingenuity and the tragedy of war. The Forge of Atrana, once a beacon of adaptability, | Weapons like the Windstrike Rifle and Ironstrike Slingshot, originally crafted for survival, now symbolize both ingenuity and the tragedy of war. The Forge of Atrana, once a beacon of adaptability, | ||
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| ===== Tactical Advice for Dungeon Masters ===== | ===== Tactical Advice for Dungeon Masters ===== | ||
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| + | The Great War provides a gritty, high-stakes setting for Beta Age campaigns, as well as opportunities for flashbacks, ancestral missions, or mystery arcs set in the Gamma Age. It allows Dungeon Masters to explore large-scale conflict, sabotage, shifting alliances, and the moral cost of survival on a hostile planet. | ||
| ==== 1. Missions During the Great War: ==== | ==== 1. Missions During the Great War: ==== | ||
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| * [[forge_of_atrana|Forge of Atrana]] | * [[forge_of_atrana|Forge of Atrana]] | ||
| * [[the_natives_tribes_of_voi_700_d|The Native Tribes]] | * [[the_natives_tribes_of_voi_700_d|The Native Tribes]] | ||
| + | * [[the_gamma_age|The Gamma Age]] | ||
| * [[peace_treaty|The Peace Treaty]] | * [[peace_treaty|The Peace Treaty]] | ||
| * [[federal_confederation|The Federal Confederation]] | * [[federal_confederation|The Federal Confederation]] | ||
| - | * [[the_gamma_age|The Gamma Age]] | + | |
great_war.1740201687.txt.gz · Last modified: 2025/02/22 05:21 by admin