great_war
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| great_war [2024/12/04 05:40] – [Composition and Purpose] admin | great_war [2025/11/27 10:07] (current) – [THE GREAT WAR] admin | ||
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| + | === Races | Historical Events === | ||
| + | |||
| ====== THE GREAT WAR ====== | ====== THE GREAT WAR ====== | ||
| + | {{: | ||
| ===== Overview ===== | ===== Overview ===== | ||
| * **Duration: | * **Duration: | ||
| - | * **Belligerents: | + | * **Belligerents: |
| * **Outcome: | * **Outcome: | ||
| - | he Great War was a pivotal conflict on [[the_planet_voi_700_d|VOI 700 D,]] fought between | + | The Great War was a pivotal conflict on [[the_planet_voi_700_d|VOI 700 D,]] fought between |
| ===== Historical Context ===== | ===== Historical Context ===== | ||
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| ==== 2. Guerilla Warfare and Resource Raids (2629–2630): | ==== 2. Guerilla Warfare and Resource Raids (2629–2630): | ||
| - | Realizing | + | As direct assaults |
| + | To exacerbate settler hardships, Native warriors targeted water infrastructure, | ||
| ==== 3. Stalemate and Anti-War Movement (2630–2631): | ==== 3. Stalemate and Anti-War Movement (2630–2631): | ||
| - | By 2630, the war had devolved into a brutal stalemate. Exohumans fortified their settlements, | + | By 2630, the war had devolved into a brutal stalemate. Exohumans |
| + | |||
| + | As casualties mounted and settlement conditions deteriorated, | ||
| + | |||
| + | Instead of destroying the QFBs themselves, the saboteurs disabled the charging infrastructure, | ||
| + | |||
| + | * Tampering with QFB recalibration stations, corrupting energy flow regulators and preventing quantum stabilization. | ||
| + | * Disrupting power inputs to charging hubs, cutting off access to solar, wind, and geothermal energy sources. | ||
| + | * Disabling mobile QFB chargers, ambushing fuel-based power units used for frontline military operations. | ||
| + | * Hacking into GAIA’s monitoring system, falsifying energy readings to make QFBs appear charged until they unexpectedly failed in battle. | ||
| + | |||
| + | With no means to recharge their energy-based weaponry, the Volunteer Army of Man (VAM) rapidly collapsed. Guarding Troopers, who had relied on laser cannons and automated defenses, were left defenseless against Native ambushes. Panic spread across the Exohuman settlements as food shortages, exhaustion, and the failure of their technological superiority made continued resistance impossible. | ||
| + | |||
| + | On April 8, 2631, just seven days after the sabotage, the Volunteer Army of Man unconditionally surrendered | ||
| ===== Key Participants ===== | ===== Key Participants ===== | ||
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| **Armament: | **Armament: | ||
| - | **High-Tech Weapons:** Laser Guns and Laser Cannons, salvaged from the Last Frontier, these weapons provided overwhelming firepower and psychological advantage during the early stages of the war. Primarily wielded by the [[guarding_troopers|Guarding Troopers]]. | + | * **High-Tech Weapons:** Laser Guns and Laser Cannons, salvaged from the Last Frontier, these weapons provided overwhelming firepower and psychological advantage during the early stages of the war. Primarily wielded by the [[guarding_troopers|Guarding Troopers]]. |
| * **Hunting Weapons:** [[windstrike_rifle|Windstrike Rifles]] and [[ironstrike_slingshot|Ironstrike Slingshots]], | * **Hunting Weapons:** [[windstrike_rifle|Windstrike Rifles]] and [[ironstrike_slingshot|Ironstrike Slingshots]], | ||
| * **Improvised Weapons:** Created from spaceship scrap, such as slingshots with iron balls and makeshift firearms, these weapons embodied the ingenuity of the People’s Army but lacked the precision and durability of high-tech alternatives. | * **Improvised Weapons:** Created from spaceship scrap, such as slingshots with iron balls and makeshift firearms, these weapons embodied the ingenuity of the People’s Army but lacked the precision and durability of high-tech alternatives. | ||
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| ==== 2. Alliance of Native Tribes: ==== | ==== 2. Alliance of Native Tribes: ==== | ||
| - | **Composition and Purpose** | + | **Composition and Purpose:** |
| The Alliance of Native Tribes was a coalition formed during the Great War, uniting the six tribes of the [[equator_sections_east_and_west|Eastern Equatorial Section]] of VOI 700 D's Habitual Belt. Spearheaded by the [[the_honga|Honga]], | The Alliance of Native Tribes was a coalition formed during the Great War, uniting the six tribes of the [[equator_sections_east_and_west|Eastern Equatorial Section]] of VOI 700 D's Habitual Belt. Spearheaded by the [[the_honga|Honga]], | ||
| - | **Formation of the Alliance** | + | **Formation of the Alliance:** |
| - | The alliance was a direct response to exohuman activities, such as deforestation and resource extraction, which violated sacred Native traditions and lands. The Honga initiated the alliance, calling leaders from neighboring tribes for a council. When their ultimatum to halt these activities was ignored, they mobilized a combined force of 100,000 warriors, drawing strength from the Honga (50,000), Trando (30,000), Senti (15,000), and Orlanda (5,000). | + | |
| + | The alliance was a direct response to exohuman activities, such as deforestation and resource extraction, which violated sacred Native traditions and lands. The Honga initiated the alliance, calling leaders from neighboring tribes for a council. When their ultimatum to halt these activities was ignored, they mobilized a combined force of 100,000 warriors, drawing strength from the Honga (50, | ||
| **Armament and Strategy:** | **Armament and Strategy:** | ||
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| Weapons like the Windstrike Rifle and Ironstrike Slingshot, originally crafted for survival, now symbolize both ingenuity and the tragedy of war. The Forge of Atrana, once a beacon of adaptability, | Weapons like the Windstrike Rifle and Ironstrike Slingshot, originally crafted for survival, now symbolize both ingenuity and the tragedy of war. The Forge of Atrana, once a beacon of adaptability, | ||
| - | |||
| ===== Tactical Advice for Dungeon Masters ===== | ===== Tactical Advice for Dungeon Masters ===== | ||
| + | |||
| + | The Great War provides a gritty, high-stakes setting for Beta Age campaigns, as well as opportunities for flashbacks, ancestral missions, or mystery arcs set in the Gamma Age. It allows Dungeon Masters to explore large-scale conflict, sabotage, shifting alliances, and the moral cost of survival on a hostile planet. | ||
| ==== 1. Missions During the Great War: ==== | ==== 1. Missions During the Great War: ==== | ||
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| ===== Related Pages and Further Information ===== | ===== Related Pages and Further Information ===== | ||
| + | * [[day_zero|Day Zero]] | ||
| * [[beta_age| The Beta Age]] | * [[beta_age| The Beta Age]] | ||
| * [[free_state_of_settlers|The Free State of Settlers]] | * [[free_state_of_settlers|The Free State of Settlers]] | ||
| + | * [[alliance_of_native_tribes|Alliance of Native Tribes]] | ||
| * [[volunteer_army_of_man|The Volunteer Army of Man]] | * [[volunteer_army_of_man|The Volunteer Army of Man]] | ||
| * [[guarding_troopers|Guardian Troopers]] | * [[guarding_troopers|Guardian Troopers]] | ||
| + | * [[laser_cannons|Laser Cannons]] | ||
| + | * [[Laser Gun|Laser Guns]] | ||
| + | * [[guarding_troopers_combat_knife|Guarding Troopers Combat Knife]] | ||
| * [[windstrike_rifle|Windstrike Rifle]] | * [[windstrike_rifle|Windstrike Rifle]] | ||
| * [[ironstrike_slingshot|Ironstrike Slingshot]] | * [[ironstrike_slingshot|Ironstrike Slingshot]] | ||
| * [[forge_of_atrana|Forge of Atrana]] | * [[forge_of_atrana|Forge of Atrana]] | ||
| * [[the_natives_tribes_of_voi_700_d|The Native Tribes]] | * [[the_natives_tribes_of_voi_700_d|The Native Tribes]] | ||
| + | * [[the_gamma_age|The Gamma Age]] | ||
| * [[peace_treaty|The Peace Treaty]] | * [[peace_treaty|The Peace Treaty]] | ||
| * [[federal_confederation|The Federal Confederation]] | * [[federal_confederation|The Federal Confederation]] | ||
| - | * [[the_gamma_age|The Gamma Age]] | + | |
great_war.1733290834.txt.gz · Last modified: 2024/12/04 05:40 by admin