federal_stun_gun
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| federal_stun_gun [2025/03/01 07:18] – [Overview and Game Mechanics] admin | federal_stun_gun [2025/04/18 13:36] (current) – [Overview and Game Mechanics] admin | ||
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| + | === Races | Technology === | ||
| + | |||
| ====== FEDERAL STUN GUN ====== | ====== FEDERAL STUN GUN ====== | ||
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| * **Federal Stun Gun** | * **Federal Stun Gun** | ||
| - | * **Origin:** [[federal_weapon_manufactory|Federal Weapon Manufactory]] | + | * **Origin: |
| * **Type:** Melee (non-lethal) | * **Type:** Melee (non-lethal) | ||
| * **Damage:** 1d4 (stuns and paralyzes the opponent temporarily) | * **Damage:** 1d4 (stuns and paralyzes the opponent temporarily) | ||
| * **Range:** Close combat | * **Range:** Close combat | ||
| - | * **Properties: | + | * **Properties: |
| * **Attack Roll:** Strength/ Dexterity + Proficiency | * **Attack Roll:** Strength/ Dexterity + Proficiency | ||
| * **Cost (Beta Age):** not available | * **Cost (Beta Age):** not available | ||
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| ==== Context and Historical Background ==== | ==== Context and Historical Background ==== | ||
| - | The Federal Stun Gun was developed | + | he Federal Stun Gun (FSG) is the successor model to the [[Guarding Troopers Stun Gun|Guarding Troopers Stun Gun]], which was originally |
| - | The FSG meets the Confederation' | + | Following |
| + | In response, the [[federal_council|Federal Council]] ordered the recycling and modification of all remaining Guarding Troopers Stun Guns, adapting them to the Confederation’s new law enforcement needs. This led to the development of the Federal Stun Gun (FSG) in 2632, manufactured by the Federal Weapon Manufactory. While based on its predecessor, | ||
| + | |||
| + | Despite the prohibition of private ownership, some original Guarding Troopers Stun Guns survived and were smuggled into the Black Market, making them rare collector’s items among [[individualists|Individualists]] and [[outlaws|Outlaws]] in the Gamma Age. | ||
| ==== Usage and Regulation ==== | ==== Usage and Regulation ==== | ||
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| ===== Materials and Crafting ===== | ===== Materials and Crafting ===== | ||
| - | |||
| - | The Federal Stun Gun is a marvel of eco-friendly engineering: | ||
| * **Housing: | * **Housing: | ||
| * **Electrodes: | * **Electrodes: | ||
| - | * **Biological | + | * **Quantum Fusion |
| * **Backup Power:** A manual crank system provides emergency recharging capabilities, | * **Backup Power:** A manual crank system provides emergency recharging capabilities, | ||
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| * **Law Enforcement Use:** The FSG's non-lethal nature makes it ideal for scenarios involving arrests, crowd control, or detaining suspects. Officers equipped with the FSG can provide unique combat challenges for players who must adapt to its stunning effects. | * **Law Enforcement Use:** The FSG's non-lethal nature makes it ideal for scenarios involving arrests, crowd control, or detaining suspects. Officers equipped with the FSG can provide unique combat challenges for players who must adapt to its stunning effects. | ||
| * **Black Market Intrigue:** Its common availability on the Black Market opens possibilities for smuggling operations, theft, or quests to recover stolen FSG units. | * **Black Market Intrigue:** Its common availability on the Black Market opens possibilities for smuggling operations, theft, or quests to recover stolen FSG units. | ||
| - | * **Player Utility:** If acquired, the FSG offers a versatile option for players who prefer incapacitating enemies without killing them. However, its limited charges and need for organic matter to recharge | + | * **Player Utility:** If acquired, the FSG offers a versatile option for players who prefer incapacitating enemies without killing them. However, its limited charges and the difficulty of recharging Quantum Fusion Batteries |
| + | * **Battery Scarcity:** Since Quantum Fusion Batteries are rare, players may struggle to find replacements, | ||
| * **Moral Dilemmas:** Possession of an FSG by civilians or rogue factions can lead to ethical decisions, such as whether to confiscate or return the weapon to law enforcement. | * **Moral Dilemmas:** Possession of an FSG by civilians or rogue factions can lead to ethical decisions, such as whether to confiscate or return the weapon to law enforcement. | ||
| * **Quest Hooks:** A malfunctioning FSG battery or the need to secure replacement parts can drive side quests involving engineering, | * **Quest Hooks:** A malfunctioning FSG battery or the need to secure replacement parts can drive side quests involving engineering, | ||
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| * [[local_sheriff|Local Sheriffs]] | * [[local_sheriff|Local Sheriffs]] | ||
| * [[peace_treaty|Peace Treaty]] | * [[peace_treaty|Peace Treaty]] | ||
| + | * [[Guarding Troopers Stun Gun|Guarding Troopers Stun Gun]] | ||
| * [[human_weapons_in_the_gamma_age|Exohuman Weapons in the Gamma Age]] | * [[human_weapons_in_the_gamma_age|Exohuman Weapons in the Gamma Age]] | ||
federal_stun_gun.1740813537.txt.gz · Last modified: 2025/03/01 07:18 by admin