User Tools

Site Tools


federal_prison

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
federal_prison [2025/09/24 05:25] – [Overview] adminfederal_prison [2025/09/24 05:35] (current) – [Tactical Advice for Dungeon Masters] admin
Line 82: Line 82:
   * **Perimeter:** 6 m stone wall with snow berms; four towers; walled yard.     * **Perimeter:** 6 m stone wall with snow berms; four towers; walled yard.  
   * **Controlled Access:** Double sally port; analog key control; issue ledgers.     * **Controlled Access:** Double sally port; analog key control; issue ledgers.  
-  * **Chain-of-Custody:** Inmate movement logged against transport seals and count boards.  +  * **Chain-of-Custody:** Inmate movement logged against transport seals and count boards. 
 +  * **Guard Armament:** Every Federal Security Guard is issued a [[federal_stun_gun|Federal Stun Gun]] (sealed capacitor cells) and baton for routine posts and escorts. Watchtower guards carry Federal Stun Guns plus [[federal_gun_crossbow|Federal Gun Crossbows]] with tagged bolt quivers.   
 +  * **Watchtowers:** Hand-cranked searchlights; signal flags and bell posts; range boards for perimeter sectors.   
 +  * **Armory Cage:** Stun guns, crossbows, batons, shields; analog key access; issuance/return logged to guard badge and shift ledger; post-shift function and charge checks (no dual-key requirement). 
   * **Analog Alert System:** [[analog_alert_system|Analog Siren System]] tied to the [[local_sheriff|Local Sheriff’s Office]] (Firetown).     * **Analog Alert System:** [[analog_alert_system|Analog Siren System]] tied to the [[local_sheriff|Local Sheriff’s Office]] (Firetown).  
   * **Patrols:** Tower and yard rounds; convoy escort on the permitted corridor to the mine.     * **Patrols:** Tower and yard rounds; convoy escort on the permitted corridor to the mine.  
-  * **Armory Cage:** Under analog key; issuance logged to guard badge—no dual-key requirement. 
  
 ===== Player Interaction Possibilities (Legal and Illegal) ===== ===== Player Interaction Possibilities (Legal and Illegal) =====
Line 104: Line 106:
  
 ===== Tactical Advice for Dungeon Masters ===== ===== Tactical Advice for Dungeon Masters =====
-**Adventure Hook — The Van That Returned Full:** A returning van logs the correct seal and route, but the **count board** shows +1 body—an extra inmate” who cannot be matched to any ledger. The tower rotasally-port bell stampsand FCS mail window times all align—on paper. PCs must trace a forged **transport seal**a swapped **laundry crate lid**, and an erased **patrol chalk** mark along the mine corridorIs this covert extraction, a planted assassin, or a diversion by the [[jane_bold_gang|Jane Mendoza Gang]] to cover a planned breakout?+ 
 +  * **Adventure Hook — The Shadow Ledger:** Two Federal Security Guards are found dead on separate shifts in the constant Dark Side gloom. The Local Sheriff declares coincidence and “natural causes.” The [[federal_sheriff|Federal Sheriff]] disagrees and deputizes the party for a covert, dual insertion — some PCs processed as inmates others fast-tracked as Federal Security Guards under GAIA requisition. Insidethe team must map the shadow hierarchytrack contraband routes (laundry carts, workshop scrap, crate lids), and test the paper trail rove murder without sparking yard riotand decide whether the trail stops at cell-boss—or reaches bribed guard cadre working a protection racket for the Jane Mendoza Gang 
  
 ===== Related Pages and Further Information ===== ===== Related Pages and Further Information =====
federal_prison.1758691519.txt.gz · Last modified: 2025/09/24 05:25 by admin

Donate Powered by PHP Valid HTML5 Valid CSS Driven by DokuWiki