federal_prison
Differences
This shows you the differences between two versions of the page.
| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| federal_prison [2024/11/18 04:54] – [Architectural Significance] admin | federal_prison [2025/09/24 05:35] (current) – [Tactical Advice for Dungeon Masters] admin | ||
|---|---|---|---|
| Line 1: | Line 1: | ||
| - | ====== THE FEDERAL PRISON ====== | + | === Races | Economy | Buildings & Organizations === |
| - | + | ||
| + | ====== THE FEDERAL PRISON | ||
| ===== Overview ===== | ===== Overview ===== | ||
| + | * **Location: | ||
| + | * **Address: | ||
| + | * **Establishment: | ||
| + | * **Population: | ||
| - | * **Location: | + | The Federal Prison is the [[federal_confederation|Federal Confederation’s]] secure incarceration and convict-labor hub. It supplies escorted work details to the [[copper_mine|Federal Copper Mine]] under quota, while maintaining strict low-energy operations |
| - | * **Address: | + | |
| - | * **Establishment: | + | The facility is frequently criticized for a persistent shadow hierarchy* among inmates and an internal contraband market. Powerful outlaw groups — most notably |
| - | The Federal Prison is a cornerstone of the [[federal_confederation|Federal Confederation’s]] penal and labor systems. Designed as a fortress, it serves as both a correctional facility and a labor resource, primarily supporting operations at the [[copper_mine|Federal Copper Mine]]. The prison houses approximately 300 inmates, serving sentences under the jurisdiction of the Office of the [[federal_sheriff|Federal Sheriff]]. | ||
| ===== Architectural Significance ===== | ===== Architectural Significance ===== | ||
| - | + | A window-minimal citadel in volcanic stone, engineered for passive security, low draw, and geothermal heat capture. | |
| - | The Federal Prison’s architecture reflects its dual purpose as a secure facility | + | * **Materials: |
| - | + | * **Lighting (No Electric High-Bays):** Corridor sconces, light wells to sheltered courts where feasible; after-hours hooded oil lamps and baseboard [[luminofera|Luminofera dualis]] runs. Watchtowers use hand-crank | |
| - | * **Construction | + | * **Ventilation & Acoustics: |
| - | * **Design Features:** Surrounded by a thick protective wall, the prison’s perimeter is reinforced by four watchtowers—each equipped with crank-operated | + | * **Energy Use:** Radiant floors fed from the [[federal_geothermal_power_plant|Federal Geothermal Power Plant]]; mechanical winches and hand cranks for gates; no floodlighting of the yard. |
| - | * **Lighting | + | |
| ===== Building Structure ===== | ===== Building Structure ===== | ||
| + | **Ground Floor (Intake & Security)** | ||
| + | * **Sally Port & Gatehouse: | ||
| + | * **Search & Intake:** Cataloging, issue, and classification cells. | ||
| + | * **Control Post:** Keyboards (analog), alarm board, tower rota. | ||
| + | * **Armory Cage:** Batons, shields, crossbows; seal-logged issuance. | ||
| + | * **Visitation Rooms:** Supervised booths; attorney table under ledger lock. | ||
| + | * **Restrooms (4):** [[aurorasan_system|AuroraSan]] stalls (staff & visitors). | ||
| - | The Federal Prison spans three floors, divided into functional sections: | + | **First Floor (Cells & Core Services)** |
| + | * **Cell Block A–B:** Double-tier galleries (≈150 beds); dayrooms. | ||
| + | * **Mess Hall & Kitchenette: | ||
| + | * **Medical Ward:** Exam beds, isolation room, medicine press. | ||
| + | * **Laundry & Issue:** Linens, cold-wash mangles; clothing stores. | ||
| - | | + | **Second Floor (Cells & Administration)** |
| - | | + | * **Cell Block C–D:** Double-tier galleries (≈150 beds). |
| - | * **Medical Ward:** A small but well-equipped ward for addressing immediate healthcare needs, staffed by a doctor and two nurses. | + | * **Administration Wing:** Warden office; labor-quota office; records vault (sentences, transport permits). |
| - | * **Recreational Area:** A limited space for approved activities, strictly monitored to ensure order. | + | * **Briefing Room:** Guard muster, rota boards; mine detail assignments. |
| - | * Visitation Rooms: Supervised spaces for approved inmate visits. | + | * **Staff Rest & Locker Rooms:** Shift change area; tea stove. |
| - | * **Administrative Offices:** Offices for the Prison Warden, Convict Labor Managers, and security coordination. | + | |
| - | * **Utility Areas:** Maintenance workshops and storage for operational equipment. | + | |
| + | **Service Level & Yard** | ||
| + | * **Workshops: | ||
| + | * **Stores & Cold Bunkers:** Food, oil, medical, and clothing reserves. | ||
| + | * **Exercise Yard (Walled):** Wind baffles; counting posts; no high-bays. | ||
| + | * **Watchtowers (×4):** Hand-crank searchlights; | ||
| + | * **Transport Apron:** Insulated, [[hoos|Hoo]]-drawn convict vans; seal press kiosk. | ||
| - | ===== Roles and Responsibilities | + | ===== Look and Feel ===== |
| - | The Federal Prison’s workforce | + | Outside, the yard is a dark well under the towers’ silent silhouettes. Inside, |
| - | **Prison Warden (1):** Oversees all aspects of the prison, from security to inmate rehabilitation. | ||
| - | **Security Guards (45):** Provide 24/7 surveillance across shifts, monitor prisoner movements, and manage potential threats. | ||
| - | **Support Staff (13):** | ||
| - | - **Medical Team (3):** One doctor and two nurses handle inmate healthcare. | ||
| - | - **Cooks (4):** Prepare and serve meals in the mess hall. | ||
| - | - **Maintenance Workers (4):** Ensure the upkeep of the prison’s infrastructure. | ||
| - | - **Convict Labor Managers (2):** Coordinate inmate labor assignments, | ||
| - | ===== Staff and Roles ===== | + | ===== Roles and Responsibilities |
| + | **Staff (≈59): | ||
| + | * **Federal Prison Warden (1):** Overall command; signs labor details and transport manifests. | ||
| + | * **Federal Security Guards (≈45):** Three shifts; posts at towers, blocks, yard, and sally port. | ||
| + | * **Support Staff (≈13): | ||
| + | * **Medical Team (3):** Doctor (1), nurses (2). | ||
| + | * **Cooks/ | ||
| + | * **Maintenance (4):** Masonry, doors, heat runs, winches. | ||
| + | * **Convict Labor Managers (2):** Quotas, mine interface, corridor permits. | ||
| + | ===== Public Access, Operating Hours and Operational Rhythm ===== | ||
| + | * **Access:** No public entry; visitation by appointment (attorney/ | ||
| + | * **Shifts (Guards):** 06: | ||
| + | * **Convict Transport: | ||
| + | * **Courier Windows:** FCS mail/legal packets at **09:30** and **15:30** (gatehouse exchange only). | ||
| - | | + | ===== Services / Operations ===== |
| - | | + | | **Program/ |
| + | | Intake & Classification | Warrants, inmates, property | Identity check, search, health triage | Housing & labor assignments | Admin records; court files | | ||
| + | | Incarceration & Care | Inmates; bedding; meals | Cell housing, counts, mess, laundry | Daily headcounts; issue logs | Records vault; FAA oversight (labor) | | ||
| + | | Labor Dispatch | Escort orders; tools; permits | Chain-of-custody, | ||
| + | | Medical Service | Patients; supplies | Exams, isolation, RTD/hold notes | Fit/hold certificates | Warden & mine labor office | | ||
| + | | Workshops & Stores | Broken tools; rope/ | ||
| + | | Visitation & Mail | Visitors; FCS packets | Supervised visits; legal mail handover | Signed logs; served notices | [[federal_courier_service|FCS]]; | ||
| + | | Waste & Sanitation | Refuse; night soil | Sorting, secure staging | Bagged waste | [[federal_waste_and_recycling_system|FWRS]] pickup | | ||
| - | **Support Staff** | + | ===== Security Measures ===== |
| + | | ||
| + | * **Controlled Access:** Double sally port; analog key control; issue ledgers. | ||
| + | * **Chain-of-Custody: | ||
| + | * **Guard Armament:** Every Federal Security Guard is issued a [[federal_stun_gun|Federal Stun Gun]] (sealed capacitor cells) and baton for routine posts and escorts. Watchtower guards carry Federal Stun Guns plus [[federal_gun_crossbow|Federal Gun Crossbows]] with tagged bolt quivers. | ||
| + | * **Watchtowers: | ||
| + | * **Armory Cage:** Stun guns, crossbows, batons, shields; analog key access; issuance/ | ||
| + | * **Analog Alert System:** [[analog_alert_system|Analog Siren System]] tied to the [[local_sheriff|Local Sheriff’s Office]] (Firetown). | ||
| + | * **Patrols: | ||
| - | * **Medical Team:** 3 professionals (1 doctor, 2 nurses) | + | ===== Player Interaction Possibilities |
| - | * **Cooks:** 4 professionals (to prepare meals) | + | **Legal interactions:** |
| - | * **General Maintenance: | + | |
| - | * **Convict Labor Managers:** 2 managers are responsible for coordinating this labor between the prison and the mine. | + | |
| - | ===== Shift Work ===== | + | * Be sentenced by the [[federal_court|Federal Court]] to penal labor (enter play as an inmate assigned to work details). |
| + | * Receive a GAIA work assignment to a non-security prison role (e.g., logistics clerk, laundry/ | ||
| + | * Train with the Local Sheriff (Firetown) as a Federal Security Guard candidate; upon certification, | ||
| + | * Serve as a Federal Security Guard on inmate transports along the permitted corridor between the prison and the [[copper_mine|Federal Copper Mine]]. Note: the mine site itself is guarded by Deputies of the Local Sheriff, not by prison staff. | ||
| + | * Enter as authorized visitor (attorney/ | ||
| + | * Deliver/ | ||
| - | The Guards of the Federal Prison operate three shifts to ensure continuous monitoring and operational efficiency: | + | |
| - | + | **Illegal interactions:** | |
| - | * **Morning Shift:** 6:00 AM – 2:00 PM | + | |
| - | * **Afternoon Shift:** 2:00 PM – 10:00 PM | + | |
| - | | + | - Smuggle contraband via laundry carts or crate lots bound for workshops. |
| - | + | ||
| - | Guards rotate shifts, maintaining strict supervision of inmates and ensuring seamless coordination with the Federal Copper Mine. | + | |
| - | + | ||
| - | ===== Transportation Link Between the Federal Prison and Mine ===== | + | |
| - | + | ||
| - | A secure transportation system connects the prison to the Federal Copper Mine, facilitating the movement of inmates: | + | |
| - | + | ||
| - | * | + | |
| - | * | + | |
| - | + | ||
| - | ===== Security Measures ===== | + | |
| - | + | ||
| - | Given its critical role in the penal system, the Federal Prison is one of the most secure facilities in the Federal Confederation: | + | |
| - | + | ||
| - | | + | |
| - | * **Guard Patrols:** Guards of the Federal Sheriff monitor all sections of the prison and the surrounding wall 24/7. | + | |
| - | | + | |
| - | * **Controlled Access:** Entry to the prison is tightly restricted, with checkpoints requiring proper identification and clearance. | + | |
| ===== Tactical Advice for Dungeon Masters ===== | ===== Tactical Advice for Dungeon Masters ===== | ||
| - | The Federal Prison offers an engaging setting for a variety of scenarios: | + | |
| - | + | ||
| - | | + | |
| - | * **Investigation Missions:** Discover corruption or mistreatment within | + | |
| - | * **Labor Disputes:** Players might mediate tensions between convict laborers and overseers, balancing moral and economic interests. | + | |
| - | * **Escort Missions:** Protect | + | |
| - | * **Moral Dilemmas:** Decide | + | |
| ===== Related Pages and Further Information ===== | ===== Related Pages and Further Information ===== | ||
| - | + | | |
| - | | + | * [[federal_sheriff|Federal Sheriff’s Department]] |
| - | * [[federal_court|Federal Court]] | + | * [[copper_mine|Federal Copper Mine]] |
| - | * [[federal_attorney|Federal Attorney]] | + | * [[federal_courier_service|Federal Courier Service]] · [[federal_waste_and_recycling_system|Federal Waste and Recycling System]] |
| - | * [[federal_sheriff|Federal Sheriff's Department]] | + | |
| - | * [[copper_mine|Federal Copper Mine]] | + | |
| - | * [[copper_mine|Federal | + | |
| - | * [[firetown|Firetown]] | + | |
federal_prison.1731905664.txt.gz · Last modified: 2024/11/18 04:54 by admin