federal_gun_crossbow
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| federal_gun_crossbow [2024/12/02 17:44] – created admin | federal_gun_crossbow [2025/04/18 13:35] (current) – [Overview and Game Mechanics] admin | ||
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| + | === Races | Technology === | ||
| + | |||
| ====== FEDERAL GUN CROSSBOW ====== | ====== FEDERAL GUN CROSSBOW ====== | ||
| ===== Overview and Game Mechanics ===== | ===== Overview and Game Mechanics ===== | ||
| - | * **[[Federal Gun Crossbow|Federal Gun Crossbow]]** | + | * **Federal Gun Crossbow** |
| - | * **Origin:** [[federal_weapon_manufactory|Federal Weapon Manufactory]] | + | * **Origin: |
| * **Type:** Ranged | * **Type:** Ranged | ||
| * **Damage:** 1d10 + 1d4 piercing | * **Damage:** 1d10 + 1d4 piercing | ||
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| * **Properties: | * **Properties: | ||
| * **Attack Roll:** Dexterity + Proficiency | * **Attack Roll:** Dexterity + Proficiency | ||
| - | * **Cost (Black market):** 1,000 Kourou | + | * **Cost (Beta Age):** not available |
| + | * **Cost (Gamma Age):** 1,000,- Kourou | ||
| * **Weight:** 1.5 kg | * **Weight:** 1.5 kg | ||
| - | * **Availability for Players:** Rare on the Black market | + | * **Availability for Players:** Rare on the Gamma Age' |
| + | ==== Context and Historical Background ==== | ||
| + | |||
| + | The Federal Gun Crossbow (FGC) represents a critical shift in [[the_humans|Exohuman]] weaponry following the [[peace_treaty|Peace Treaty]] that outlawed firearms. Developed by the Federal Weapon Manufactory, | ||
| + | |||
| + | Designed as a replacement for firearms, the FGC serves as the primary ranged weapon for the [[federal_sheriff|Federal Sheriff]] and [[local_sheriff|Local Sheriffs]]. Its creation was a response to the Peace Treaty’s strict prohibition of firearms among Exohumans. Combining compact design with high precision and lethality, the FGC became an essential tool for law enforcement officers in maintaining peace and order within the Confederation. | ||
| + | |||
| + | ==== Usage and Regulation ==== | ||
| + | |||
| + | The FGC is highly restricted: | ||
| + | |||
| + | * **Authorized Users:** Only Deputies of the Federal Sheriff, Local Sheriffs, and the Sheriffs themselves are allowed to carry an FGC. | ||
| + | * **Prohibition for Civilians: | ||
| + | * **Issuance and Carrying:** Each Deputy is issued an FGC as part of their standard gear. It is holstered on their enhanced belt, designed for quick access and secure storage. | ||
| + | |||
| + | While illegal for civilians, a small number of FGCs have appeared on the Black Market, sold at exorbitant prices due to their rarity and utility. | ||
| + | |||
| + | ===== Materials and Crafting ===== | ||
| + | |||
| + | The FGC is a testament to the Federal Weapon Manufactory’s engineering prowess: | ||
| + | |||
| + | * **Body:** Lightweight, | ||
| + | * **String Mechanism: | ||
| + | * **Firing System:** Dual-bolt chamber allows for rapid consecutive shots before requiring reload. | ||
| + | * **Bolts:** Precision-crafted, | ||
| + | |||
| + | ===== Tactical Advice for Dungeon Masters ===== | ||
| + | |||
| + | The Federal Gun Crossbow can serve as a dynamic plot element or a rare, coveted loot item in your campaign: | ||
| + | |||
| + | * **Law Enforcement Encounters: | ||
| + | * **Black Market Storylines: | ||
| + | * **Rare Player Loot:** Introduce an FGC as rare loot, but ensure acquiring it comes with complications, | ||
| + | * **Combat Strategy:** Emphasize the FGC’s range and damage output. Use its two-shot system to add urgency to reloading mechanics in combat encounters. | ||
| + | |||
| + | ===== Related Pages and Further Information ===== | ||
| - | + | * [[Federal Confederation|Federal Confederation]] | |
| + | * [[federal_weapon_manufactory|Federal Weapon Manufactory]] | ||
| + | * [[Federal Sheriff|Federal Sheriff]] | ||
| + | * [[local_sheriff|Local Sheriff]] | ||
| + | * [[Peace Treaty|Peace Treaty]] | ||
| + | * [[human_weapons_in_the_gamma_age|Exohuman Weapons in the Gamma Age]] | ||
federal_gun_crossbow.1733161470.txt.gz · Last modified: 2024/12/02 17:44 by admin