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factory_of_the_schreder_pharmacy_inc [2025/05/29 08:47] – [SCHREDER PHARMA INC.] adminfactory_of_the_schreder_pharmacy_inc [2025/09/06 08:21] (current) – [Overview] admin
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   * **Location:** Industrial Ring, [[new_kourou|New Kourou]]   * **Location:** Industrial Ring, [[new_kourou|New Kourou]]
-  * **Address:** SE Guardian Way 3 +  * **Address:** SE Industrial Ring Road 4 
-  * **Surroundings:** Shares a manufacturing corridor with the [[new_kourou_relay_station|New Kourou Relay Station]] to the west and the [[headquarters_of_the_new_kourou_robotics_syndicate|New Kourou Robotics Syndicate]] to the east, forming a critical-infrastructure triangle for the settlement.+   * **Surroundings:** Shares a manufacturing corridor with the [[new_kourou_relay_station|New Kourou Relay Station]] to the west and the [[headquarters_of_the_new_kourou_robotics_syndicate|New Kourou Robotics Syndicate]] to the east, forming a critical-infrastructure triangle for the settlement.
  
-Erected from salvaged Last Frontier plating, the Factory of [[schreder_pharma_inc|Schreder Pharma Inc.]] became the only medicines plant in the [[free_state_of_settlers|Free State of Settlers]], covering everything from basic antibiotics to nano-vial injectables.+Erected from salvaged [[last_frontier|Last Frontier]] plating, the Factory of [[schreder_pharma_inc|Schreder Pharma Inc.]] became the only medicines plant in the [[free_state_of_settlers|Free State of Settlers]], covering everything from basic antibiotics to nano-vial injectables.
  
 Fire damage during the crash destroyed a large share of the [[manual_labor_bots|Manual Labor Bots]], and the surviving units were reassigned to high-priority farming in the [[Hope|Hope Region]] and to [[trade_route|Trade Route]] construction projects. As a result, production here relies mainly on [[the_humans|Exohuman]] line workers, supported by semi-automated rigs powered by scarce [[quantum_fusion_batteries|Quantum Fusion Batteries]]. Despite private ownership, the plant is classed as critical infrastructure. Fire damage during the crash destroyed a large share of the [[manual_labor_bots|Manual Labor Bots]], and the surviving units were reassigned to high-priority farming in the [[Hope|Hope Region]] and to [[trade_route|Trade Route]] construction projects. As a result, production here relies mainly on [[the_humans|Exohuman]] line workers, supported by semi-automated rigs powered by scarce [[quantum_fusion_batteries|Quantum Fusion Batteries]]. Despite private ownership, the plant is classed as critical infrastructure.
 +
 +After [[communardism|Communardism’s]] rise in 2631, Schreder Pharma Inc. was nationalized and reorganized as the [[Federal Pharma Manufactory|Federal Pharma Manufactory]] under the [[federal_allotment_agency|Federal Allotment Agency]], with Dr. Schreder appointed as the Manufactory’s Director.
 +
 ===== Architectural Significance ===== ===== Architectural Significance =====
  
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   * **Courier Schedule:** Outbound trucks depart 11:00 AM and 5:30 PM.   * **Courier Schedule:** Outbound trucks depart 11:00 AM and 5:30 PM.
 +
 +===== Products and Prices =====
 +
 +| Name                     | Primary Use                              | Format                  | Dose & On‑Table Effect                                                     | Avg. Price | Note for DMs                                                                                 |
 +|--------------------------|------------------------------------------|-------------------------|------------------------------------------------------------------------------|------------|------------------------------------------------------------------------------------------------|
 +| SP‑AMP Broad‑Spectrum    | Bacterial infections                     | 10‑tab blister          | Restores 1 HP per hour for 6 h; advantage on disease saves                   | 10 K       | Supply staple; scarcity during outbreaks is a great plot hook, available via [[frontier_quickdraw_network|Frontier Quickdraws]]                                 |
 +| NeuroCalm Nano‑Vial      | Moderate pain & field anaesthetic        | 2 mL auto‑injector      | Cancels pain penalties; –2 Perception for 6 h                                | 12 K       | Often diluted for resale — check authenticity or risk inert doses, available via [[frontier_quickdraw_network|Frontier Quickdraws]]                                                              |
 +| DeepSleep‑X Anaesthetic  | Full surgical knock‑out                  | 20 mL IV vial           | Target unconscious (save DC 14) for 1 h                                      | 80 K       | Valuable to heist crews for silent take‑downs or hostage extractions                         |
 +| Hemobond Trauma‑Seal     | Rapid clot & wound sealing               | 30 g paste tube         | Stabilises a dying PC; heals 1d4 HP instantly                                | 35 K       | Counterfeit versions have a 50 % failure chance — great tension hook                         |
 +| OncoSolve Nano‑Agent     | Early‑stage tumour reduction             | 5 mL suspension         | Removes one “disease” condition after three weekly doses                     | 120 K      | Kept under lock at the [[hospital_of_new_kourou|Hospital of New Kourou]] — ideal objective for a stealth mission         |
 +| RegenPatch‑D Dermal Matrix | Accelerated burn & laceration healing | 15 cm sterile patch     | Heals 2d4 HP over 24 h; halves scar chance                                   | 30 K       | Loses efficacy if applied in dirty environments (apply at disadvantage)                      |
 +| BioShield Vaccine Set    | Immunisation vs. Terran & local pathogens | Five‑shot card          | Advantage on saves vs. listed diseases for one year                          | 50 K       | Cold‑chain sensitive — ruined if kept > 8 h unrefrigerated                                   |
 +| RespiraClear Inhalant    | Dust‑lung & smoke inhalation relief      | 250 mL nebuliser        | Removes choking/suffocation; advantage on Con saves vs. smoke for 1 h        | 20 K       | Common barter item in mining towns — can substitute for cash in Firetown                     |
 +| NanoClean Anti‑Toxin Kit | Venom & fungal toxin neutralisation      | Dual‑chamber auto‑injector | Cures “poisoned” condition; neutralises venom (one use)                     | 60 K       | Fake kits deal 1d6 poison damage instead — nice twist for shady dealers                      |
 +| ShockStop E‑Boost        | Cardiac‑arrest bailout / anaphylaxis     | 1 mL stab‑pen           | Revives target to 1 HP; target gains one level of Exhaustion                 | 75 K       | [[guarding_troopers|Guarding Troopers]] carry two — stealing them invites official retaliation                     |
 +| Serenica Neuro‑Stabilizer| Anxiety, panic attacks, mild depression  | 20‑tab blister          | Removes “Frightened” condition; advantage on Wis saves vs. fear for 8 h; –2 Initiative | 40 K       | Highly sought in frontier settlements; black‑market fakes produce hallucinations (DC 12 Wis save or Confusion for 1 h) |
 +
 +
 +
  
 ===== Security Measures ===== ===== Security Measures =====
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   * [[schreder_pharma_inc|Schreder Pharma Inc.]]   * [[schreder_pharma_inc|Schreder Pharma Inc.]]
   * [[new_kourou_courier_service|New Kourou Courier Service]]   * [[new_kourou_courier_service|New Kourou Courier Service]]
-  * [[guarding_bots|Guarding Bots]] +  * [[firetown_courier_service|Firetown Courier Service]] 
-  * [[butler_bots|Butler Bots]] +  *[[frontier_quickdraw_networkFrontier Quickdraw Network]] 
-  * [[cleaning_bots|Cleaning Bots]]+  * [[Health Care System of the Free State of Settlers|Health Care System of the Free State of Settlers]]
   * [[Exohuman Legal Drugs and Medicine in the Beta Age|Exohuman Legal Drugs and Medicine in the Beta Age]]   * [[Exohuman Legal Drugs and Medicine in the Beta Age|Exohuman Legal Drugs and Medicine in the Beta Age]]
 +  * [[Federal Pharma Manufactory|Federal Pharma Manufactory]] (successor, [[the_gamma_age|Gamma Age]])
  
 **Healthcare institutions of the Free State of Settlers:**  **Healthcare institutions of the Free State of Settlers:** 
  
 +  * [[Hospital of New Kourou|Hospital of New Kourou]]
   * [[medical_station_of_new_kourou|Medical Station of New Kourou]]   * [[medical_station_of_new_kourou|Medical Station of New Kourou]]
-  * [[Hospital of New Kourou|Hospital of New Kourou]]+  * [[medical_station_of_morningstar| Medical Station of Morningstar]] 
 +  * [[medical_station_of_hope|Medical Station of Hope]] 
 +  * [[medical_station_of_firetown|Medical Station of Firetown]] 
 +  * [[factory_of_the_schreder_pharmacy_inc|Factory of Schreder Pharma Inc.]]
   * [[pharmacy_of_new_kourou|Pharmacy of New Kourou]]   * [[pharmacy_of_new_kourou|Pharmacy of New Kourou]]
-  * [[factory_of_the_schreder_pharmacy_inc|Factory of Schreder Pharma Inc.]]+  * [[pharmacy_of_morningstar|Pharmacy of Morningstar]] 
 +  * [[pharmacy_of_hope|Pharmacy of Hope]] 
 +  * [[pharmacy_of_firetown|Pharmacy of Firetown]] 
 +  * [[john_hickensaw_s_practice|John Hickensaw's Practice]] (private & temporary)
factory_of_the_schreder_pharmacy_inc.1748508479.txt.gz · Last modified: 2025/05/29 08:47 by admin

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