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exohuman_weapons_in_the_beta_age [2025/03/01 10:34] – [Guarding Trooper Weapons] adminexohuman_weapons_in_the_beta_age [2026/06/01 05:38] (current) – [Weapons Acquired from Native Tribes] admin
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 +=== Races | Technology ===
 +
 ====== EXOHUMAN WEAPONS IN THE BETA AGE ====== ====== EXOHUMAN WEAPONS IN THE BETA AGE ======
  
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 During the [[beta_age|Beta Age]], [[the_humans|ExoHuman]] weapons underwent a significant evolution, transitioning from the restricted armaments of the [[last_frontier|Last Frontier]] to the unregulated and widespread use of firearms and melee weapons in the [[free_state_of_settlers|Free State of Settlers]]. During the [[beta_age|Beta Age]], [[the_humans|ExoHuman]] weapons underwent a significant evolution, transitioning from the restricted armaments of the [[last_frontier|Last Frontier]] to the unregulated and widespread use of firearms and melee weapons in the [[free_state_of_settlers|Free State of Settlers]].
  
-Initially, only the [[guarding_troopers|Guarding Troopers]]—the designated law enforcement of the Last Frontier — were allowed to carry weapons. However, following the crash-landing on [[the_planet_voi_700_d|VOI 700 D]] in 2625, new challenges emerged, leading to the proliferation of both improvised and manufactured weapons.+Initially, only the [[guarding_troopers|Guarding Troopers]] — the designated law enforcement of the Last Frontier — were allowed to carry weapons. However, following the crash-landing on [[the_planet_voi_700_d|VOI 700 D]] in 2625, new challenges emerged, leading to the proliferation of both improvised and manufactured weapons.
  
 Unlike in the [[the_gamma_age|Gamma Age]], where weapon possession was strictly regulated, the Beta Age was defined by uncontrolled access to firearms and the rapid development of local armories. Unlike in the [[the_gamma_age|Gamma Age]], where weapon possession was strictly regulated, the Beta Age was defined by uncontrolled access to firearms and the rapid development of local armories.
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   * [[laser_gun|Laser Guns]] – Standard issue for Guarding Troopers.   * [[laser_gun|Laser Guns]] – Standard issue for Guarding Troopers.
-  * Stun Guns – Used for non-lethal suppression.+  * [[guarding_troopers_stun_gun|Stun Guns]] – Used for non-lethal suppression.
   * [[laser_cannons|Laser Cannons]] – Built into the ship’s defensive systems, protecting against external threats.   * [[laser_cannons|Laser Cannons]] – Built into the ship’s defensive systems, protecting against external threats.
  
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   * **Damage:** 2d10 energy   * **Damage:** 2d10 energy
   * **Range:** Normal 120 meters, Maximum 400 meters   * **Range:** Normal 120 meters, Maximum 400 meters
-  * **Properties:** Battery allows 40 shots before recharging+  * **Properties:** Powered by a [[quantum_fusion_batteries|Quantum Fusion Battery]] (QFB), allowing up to 40 shots per full charge. Once depleted, it requires a fully functional Quantum Fusion Recalibration Station (QFRS) for recharging.
   * **Attack Roll:** Dexterity + Proficiency   * **Attack Roll:** Dexterity + Proficiency
   * **Cost (Beta Age):** Not officially for sale, Equipment of the [[guarding_troopers|Guarding Troopers]].   * **Cost (Beta Age):** Not officially for sale, Equipment of the [[guarding_troopers|Guarding Troopers]].
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   * **Weight:** 2.5 kg   * **Weight:** 2.5 kg
   * **Availability:** Nearly unavailable for Non-Guarding Troopers in the Beta Age, Exceptionally Rare on the Gamma Age's Black Markets.   * **Availability:** Nearly unavailable for Non-Guarding Troopers in the Beta Age, Exceptionally Rare on the Gamma Age's Black Markets.
- 
  
   * **[[laser_cannons|Laser Canon]]**   * **[[laser_cannons|Laser Canon]]**
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   * **Range:** Normal 1 km, Maximum 1.5 km   * **Range:** Normal 1 km, Maximum 1.5 km
   * **Rate of Fire:** One shot per second   * **Rate of Fire:** One shot per second
-  * **Properties:** Automated targeting; manual override available +  * **Properties:** Powered by [[quantum_fusion_batteries|Quantum Fusion Batteries (QFBs)]], requiring a Quantum Fusion Recalibration Station (QFRS) for recharging. Features automated targeting with manual override available. 
-  * **Cost (Beta Age):** Not officially for sale (only available for [[guarding_troopers|Guarding Troopers]].+  * **Cost (Beta Age):** Not officially for sale (only available for [[guarding_troopers|Guarding Troopers]]).
   * **Cost (Gamma Age):** Not available no more.   * **Cost (Gamma Age):** Not available no more.
   * **Weight:** Stationary   * **Weight:** Stationary
   * **Availability:** Destroyed post-[[Great War|Great War]]; forbidden under [[peace_treaty|Peace Treaty]].   * **Availability:** Destroyed post-[[Great War|Great War]]; forbidden under [[peace_treaty|Peace Treaty]].
  
-  * **Guarding Troopers Stun Gun** +  * **[[guarding_troopers_stun_gun|Guarding Troopers Stun Gun]]** 
-  * **Origin:** [[Last Frontier|Last Frontier]] +  * **Origin:** [[last_frontier|Last Frontier]] 
-  * **Type:** Defensive (stationary, military-grade) +  * **Type:** Melee (non-lethal) 
-  * **Damage:** 3d12 energy (area effect) +  * **Damage:** 1d4 (stuns and paralyzes the opponent temporarily) 
-  * **Range:** Normal 1 km, Maximum 1.5 km +  * **Range:** Close combat 
-  * **Rate of Fire:** One shot per second +  * **Properties:**  [[quantum_fusion_batteries|Quantum Fusion Battery]]-powered, allowing up to 100 uses per charge 
-  * **Properties:** Automated targeting; manual override available +  * **Attack Roll:** Strength/ Dexterity + Proficiency 
-  * **Cost (Beta Age):** Not officially for sale (only available for [[guarding_troopers|Guarding Troopers]]. +  * **Cost (Beta Age):** not officially for Sale 
-  * **Cost (Gamma Age):** Not available no more. +  * **Cost (Gamma Age):** 300,- Kourou (Average Price Black Market) 
-  * **Weight:** Stationary +  * **Weight:** 1.5 kg 
-  * **Availability:** Destroyed post-[[Great War|Great War]]; forbidden under [[peace_treaty|Peace Treaty]].+  * **Availability for Players:** Standard Issue for Guarding Troopers in the Beta Age, rare on the Gamma Age's Black Markets. 
  
 ==== Weapons Manufactured in the Free State of Settlers ==== ==== Weapons Manufactured in the Free State of Settlers ====
  
   * **[[Windstrike Rifle|Windstrike Rifle]]**   * **[[Windstrike Rifle|Windstrike Rifle]]**
-  * **Origin:** Manufactory "Forge of Atrana" near Morningstar (2627-2629), [[volunteer_army_of_man|Volunteer Army of Man]]+  * **Origin:** [[forge_of_atrana|Manufactory Forge of Atrana]] near Morningstar (2627-2629), [[volunteer_army_of_man|Volunteer Army of Man]]
   * **Type:** Ranged   * **Type:** Ranged
   * **Damage:** 1d8 piercing   * **Damage:** 1d8 piercing
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   * **[[Trando Firebow|Trando Firebow]] (with explosive Trando-Arrows)**    * **[[Trando Firebow|Trando Firebow]] (with explosive Trando-Arrows)** 
-  * **Origin:** [[the_trando|Trando Tribe]]+  * **Origin:** [[the_natives_tribes_of_voi_700_d|Native Tribes of VOI 700 D]] | [[the_trando|Trando Tribe]]
   * **Type:** Ranged   * **Type:** Ranged
   * **Damage:** 1d8 piercing, 2d8 fire   * **Damage:** 1d8 piercing, 2d8 fire
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   * **[[Senti Hunting Bow|Senti Hunting Bow]]**   * **[[Senti Hunting Bow|Senti Hunting Bow]]**
-  * **Origin:** [[the_senti|Senti Tribe]]  +  * **Origin:** [[the_natives_tribes_of_voi_700_d|Native Tribes of VOI 700 D]] | [[the_senti|Senti Tribe]]  
   * **Type:** Ranged   * **Type:** Ranged
   * **Damage:** 1d10 piercing, 1d6 additional damage if target is moving (Mobility Strike)   * **Damage:** 1d10 piercing, 1d6 additional damage if target is moving (Mobility Strike)
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   * **Availability:** Rarely available in the Beta Age, very rare on the Gamma Age's Black Market and exclusively crafted by skilled Trando artisans.and primarily used by Senti hunters for long-range precision.   * **Availability:** Rarely available in the Beta Age, very rare on the Gamma Age's Black Market and exclusively crafted by skilled Trando artisans.and primarily used by Senti hunters for long-range precision.
   * **Special Arrows:** Bone-tipped arrows that can pierce armor or thick hides with high accuracy.   * **Special Arrows:** Bone-tipped arrows that can pierce armor or thick hides with high accuracy.
 +
 +  * **[[senti_hunting_knife|Senti Hunting Knife]]**
 +  * **Origin:** [[the_natives_tribes_of_voi_700_d|Native Tribes of VOI 700 D]] | [[the_senti|Senti Tribe]]  
 +  * **Type:** Melee / Thrown
 +  * **Damage:** 1d6 slashing or piercing damage; grants Advantage on Survival checks when skinning or field-dressing fauna.
 +  * **Range:** Thrown 5 meters, Maximum 15 meters
 +  * **Properties:** Finesse, Light, Thrown. Serrated spine cuts clean through tough bioceramic hide and sinew without dulling. 
 +  * **Attack Roll:** Strength or Dexterity + Proficiency
 +  * **Cost (Beta Age):** 110,- Kourou | Uncoated / 350,- Kourou | Coated with "Senti Venom" (Rarely sold by borderlands traders)
 +  * **Cost (Gamma Age):** 200,- Kourou (Average Price Black Market without venom-tipped spearhead), 450,- Kourou (Average Price Black Market with venom-tipped spearhead)
 +  * **Availability:** Rare in the Beta Age, primarily kept within the tribe or commissioned secretly via custom frontier outfitters. Extremely rare in the Gamma Age.
 +  * **Special Customization (Senti Venom):** Can be coated with "Senti Venom, derived from [[akzna|Akzna]]. A target struck by a coated blade must succeed on a DC 14 Constitution saving throw or suffer 2d6 poison damage and become Restrained for 1 minute as their joints stiffen. The target can repeat the saving throw at the end of each of its turns to end the effect.
  
   * **[[orlanda_spear|Orlanda Spear]] (Optional: with Venom-Tipped Spearhead)**   * **[[orlanda_spear|Orlanda Spear]] (Optional: with Venom-Tipped Spearhead)**
-  * **Origin**: [[the_orlanda|Orlanda Tribe]]+  * **Origin**: [[the_natives_tribes_of_voi_700_d|Native Tribes of VOI 700 D]]|[[the_orlanda|Orlanda Tribe]]
   * **Type:** Melee + Ranged   * **Type:** Melee + Ranged
   * **Damage:** 1d8 piercing   * **Damage:** 1d8 piercing
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   * **Special Feature: Venom-Tipped Spearhead**   * **Special Feature: Venom-Tipped Spearhead**
-  * The Orlanda Spear’s spearhead can be coated with venom derived from Orlanda Marsh Stingers, swamp-dwelling insects. When coated:+  * The Orlanda Spear’s spearhead can be coated with venom derived from [[reedstingers|Reedstingers]], swamp-dwelling insects. When coated:
   * **Effect:** On a successful hit, the target must succeed on a Constitution saving throw (DC 14) or take 2d6 poison damage and become poisoned for 1 minute.   * **Effect:** On a successful hit, the target must succeed on a Constitution saving throw (DC 14) or take 2d6 poison damage and become poisoned for 1 minute.
   * **Cost of Venom:** 50 Kourou per application (lasts for 3 attacks).   * **Cost of Venom:** 50 Kourou per application (lasts for 3 attacks).
   * **Crafting Venom:** Requires harvesting Marsh Stinger venom and processing it with herbal stabilizers.   * **Crafting Venom:** Requires harvesting Marsh Stinger venom and processing it with herbal stabilizers.
 +
  
 ===== Tactical Advice for Dungeon Masters ===== ===== Tactical Advice for Dungeon Masters =====
exohuman_weapons_in_the_beta_age.1740825298.txt.gz · Last modified: 2025/03/01 10:34 by admin

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