exohuman_society_and_subcultures_in_the_beta_age
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| exohuman_society_and_subcultures_in_the_beta_age [2025/02/25 10:34] – [The Great War: A Turning Point in Human Society] admin | exohuman_society_and_subcultures_in_the_beta_age [2025/04/26 05:22] (current) – [The Trade Guilds] admin | ||
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| + | === Races | Culture === | ||
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| ====== EXOHUMAN SOCIETY AND SOCIAL SUBCULTURES IN THE BETA AGE ====== | ====== EXOHUMAN SOCIETY AND SOCIAL SUBCULTURES IN THE BETA AGE ====== | ||
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| ==== The Trade Guilds ==== | ==== The Trade Guilds ==== | ||
| - | * Merchant coalitions and economic alliances formed to regulate commerce, manage trade routes, and maintain stability in supply chains. | + | * Merchant coalitions and economic alliances |
| * Though not a formal government, the Trade Guilds exerted considerable influence over settlements, | * Though not a formal government, the Trade Guilds exerted considerable influence over settlements, | ||
| * Members of Trade Guilds were often seen as the de facto leadership of the Free State, as settlers trusted them over politicians or former government officials. | * Members of Trade Guilds were often seen as the de facto leadership of the Free State, as settlers trusted them over politicians or former government officials. | ||
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| * The Rationalists – A faction that rejected all forms of faith, advocating that only science and logic could ensure human survival. | * The Rationalists – A faction that rejected all forms of faith, advocating that only science and logic could ensure human survival. | ||
| - | ===== The Great War: A Turning Point in Human Society ===== | + | ===== The Great War: A Turning Point in Exohuman |
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| * The War Hawks and Expansionists, | * The War Hawks and Expansionists, | ||
| + | ===== Legacy of the Great War in the Gamma Age ===== | ||
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| + | The ideological rift caused by the war persisted into the Gamma Age, when the Communard Party rose to power and established the [[federal_confederation|Federal Confederation]] in 2631. The Individualists, | ||
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| + | Meanwhile, some ExoHumans who had fought in the war chose a third path, abandoning human society altogether to integrate with the Native Tribes, leading to the rise of the ExoHuman Natives—a new subculture that had never existed before the war. | ||
| + | Thus, the Great War was not only a military defeat but also the first true fracture in ExoHuman society, proving that humanity was no longer united in its vision for the future. | ||
| ===== Tactical Advice for Dungeon Masters ===== | ===== Tactical Advice for Dungeon Masters ===== | ||
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| ===== Related Pages and Further Information ===== | ===== Related Pages and Further Information ===== | ||
| + | * [[the_humans|Exohumans]] | ||
| * [[free_state_of_settlers|The Free State of Settlers]] | * [[free_state_of_settlers|The Free State of Settlers]] | ||
| * [[great_war|The Great War]] | * [[great_war|The Great War]] | ||
exohuman_society_and_subcultures_in_the_beta_age.1740479655.txt.gz · Last modified: 2025/02/25 10:34 by admin