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borr [2025/03/11 03:21] adminborr [2025/10/01 03:43] (current) – [BORR] admin
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-====== BORR ======+=== Major Planetary Zones | Regions | Wildlife ===
  
 +====== BORR ======
  
 +{{ :borr_gg_scenic_2d_04.jpeg?200|}}
 ===== Overview ===== ===== Overview =====
  
-The Borr is a vulture-like predator native to the steppes and rocky regions bordering the [[desert_side|Desert Side]] of [[the_planet_voi_700_d|VOI 700 D]]. Known for its razor-sharp beak and cooperative hunting tactics, the Borr is both a formidable scavenger and opportunistic predator. These avian creatures dominate their ecosystemoften traveling in swarms to overpower prey or claim carrion from larger predators.+The Borr is a flying apex predator native to the [[tijonara_mountains|Tijonara Mountains]] in the [[tijonara_region|Tijonara Region]] on the [[desert_side|Desert Side]] of [[the_planet_voi_700_d|VOI 700 D]]. Unlike Earth-like vultures, the Borr is built for precision strikes and coordinated harassment. It is both an opportunistic predator and a ruthless scavengerknown to arrive within minutes of conflict thanks to its acute carrion sense
  
-Borrs are relentless and highly intelligent, using coordinated dive-bombing tactics to disorient prey. Their acute carrion sense allows them to detect the scent of death across vast distancesmaking them an ever-present threat to wounded creatures struggling to survive in the Desert Side’s harsh environment.+Borr swarms practice coordinated dive-bombing and feint rotations, exhausting prey or driving off larger carnivores to claim kills. Their elongated bald skulls, serrated beaksand blade-like wings make them unmistakably alien silhouettes against the desert sky.
  
 ===== Physique and Appearance ===== ===== Physique and Appearance =====
  
-  * **Wingspan:** Up to 2.5 meters +  * **Wingspan:** Up to 2.5 meters   
-  * **Length:** 0.80 to 1 meter +  * **Length:** 0.801.0 meter   
-  * **Weight:** 3 to 4 kg, with a lightweight skeletal structure optimized for endurance and speed. +  * **Weight:** 34 kg (lightweight, hollow-boned)   
-  * **Feather Coloration:** Dark brown with crimson wingtipspale gray bald heads for easier scavenging +  * **Wing Morphology:** Leathery, bat-like primary wings (no feathers), angular planform optimized for speed dives and crosswinds; dark brown membranes with sharp crimson streaks along the leading/outer edges 
-  * **Speed:** Dive speeds of up to 250 km/h, making them one of the fastest scavengers on VOI 700 D+  * **Head & Beak:** Gaunt, elongated cranial profile with thinleathery gray skin stretched tightly over bone, preserving a skull-like look; serrated, razor-straight beak (not hooked) for slicing hide and sinew  
 +  * **Eyes:** Large, forward-facing, highly reflective for long-range targeting and dusk flight   
 +  *** Integument:** Heat-resistant, sand-shedding leathery dermis with subtle metallic sheen; micro ridges reduce abrasion in dust-laden winds 
 +  * **Tail:** Forked control tail (fan-flexing) for high-G maneuvering during 250 km/h stoops   
 +  * **Legs & Talons:** Long, cliff-gripping hind talons and forward raptorial claws for pinning or ripping strips from carcasses 
 +  * **Speed:** Stoops up to 250 km/h; strong soaring endurance in mountain thermals  
  
 ==== Special Features: ==== ==== Special Features: ====
  
-  * **Razor-Sharp Beak:** Designed for tearing through tough hides and sinew, making them efficient feeders and formidable opponents. +  * **Razor-Serrated Beak:** Linear serrations for high-speed slicing passes; excels at flensing thick hides   
-  * **Aerodynamic Design:** Lightweight skeletal structure optimized for long-endurance flight and rapid diving. +  * **Aerodynamic Design:** Hollow-boned, blade-winged, forked tail—built for endurance, crosswind stability, and precision dives   
-  * **Carrion Sense:** Can detect the scent of blood or death from up to 1 kilometer away+  * **Carrion Sense:** Detects volatile organics/blood scent plumes up to 1 km away; also cues on heat shimmer from fresh kills
  
 ===== Game Mechanics ===== ===== Game Mechanics =====
  
-  * **Armor Class (AC):** 14 (agility-based) +  * **Armor Class (AC):** 14 (agility-based)   
-  * **Hit Points (HP):** 60+  * **Hit Points (HP):** 60  
   * **Speed:** 60 ft. (fly), 30 ft. (land)   * **Speed:** 60 ft. (fly), 30 ft. (land)
  
 **Attacks:** **Attacks:**
  
-  * **Beak Slash:** +5 to hit, 2d6+3 slashing damage. If the attack hits, the target must succeed on a DC 12 Strength saving throw or be grappled+  * **Beak Slash:** +5 to hit, 2d6+3 slashing damage. On hit, the target must succeed on a DC 12 Strength save or be Hamstrung (speed reduced by 10 ftuntil the end of its next turn).   
-  * **Dive Strike:** When diving from a height of at least 20 feetthe Borr’s beak attack deals an additional 1d6 damage.+  * **Dive Strike:** If the Borr descends at least 20 ft. before impactBeak Slash deals an extra 1d6 damage and the target makes the Hamstrung save with disadvantage.
  
 ==== Special Abilities: ==== ==== Special Abilities: ====
  
-  * **Swarm Tactics:** When three or more Borr attack the same target, they gain advantage on attack rolls. +  * **Swarm Tactics:** When three or more Borr attack the same target, they gain advantage on attack rolls.   
-  * **Carrion Instinct:** Borrs can detect the scent of blood and death within 1-kilometer radius, making it nearly impossible to avoid them if wounded. +  * **Carrion Instinct:** Automatically detects fresh blood/death within 1 km; Borr have advantage on Survival checks to locate wounded or dying creatures  
-  * **Pack Mentality:** When a Borr is reduced to half HP, other Borrs in the swarm may attempt an intimidation display, forcing nearby creatures to succeed on a DC 14 Wisdom saving throw or become frightened for one round.+  * **Pack Intimidation:** When a Borr in line of sight drops to half HP, allied Borr may unleash a coordinated scream; nearby creatures must succeed on a DC 14 Wisdom save or become **Frightened** until the end of their next turn.   
 +  * **Crosswind Rider:** Advantage on checks to resist being knocked prone or displaced by strong winds in mountainous terrain.
  
 +===== Behavior =====
  
-===== Behavior ==== +  * **Diet:** Predatory scavenger; strips carrion efficiently but will harry and bleed-out live prey.   
- +  * **Social Structure:** Highly social; temporary **swarms** form around carcassescliffs, and thermal columns.   
-  * **Diet:** Primarily scavengers but will attack live prey if the opportunity arises+  * **Vocalization:** Harsh metallic cries; synchronized “strike calls” precede coordinated dives.
-  * **Social Structure:** Highly social creatures that hunt and scavenge in swarms, forming temporary alliances to drive off larger predators.+
  
 ==== Hunting Tactics: ==== ==== Hunting Tactics: ====
  
-  * **Aerial Coordination:** Borr swarms circle high above the steppe and desertusing their sharp senses to locate fresh carrion or struggling prey. +  * **Aerial Coordination:** Swarms hold altitude in thin mountain aircycling scouts to mark targets and wind lanes.   
-  * **Opportunistic Scavenging:** Often descends en masse to claim kills from larger predators like the [[hoos|Hoos]] or an injured [[odo|Odo]]. +  * **Exhaustion Strategy:** Rotating dive-feints harass large prey (e.g., an injured [[odo|Odo]]), forcing sprint and bleed-out before a final mass descent.   
-  * **Exhaustion Strategy:** Borrs harass large prey in shifts, forcing them to run or fight until exhaustion, at which point the entire swarm descends for the kill. +  * **Opportunistic Scavenging:** Descend en masse to claim kills from larger predators like the [[hoos|Hoos]] or to strip battlefield casualties on the steppe.
  
 ===== Reproduction and Lifecycle ===== ===== Reproduction and Lifecycle =====
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 ==== Reproductive Traits: ==== ==== Reproductive Traits: ====
  
-  * **Mating Rituals:** Borrs mate for life, engaging in mid-air courtship displays before selecting a nesting site+  * **Mating Rituals:** Lifelong pair-bonding; mid-air courtship flights with mirrored roll-and-dive displays.   
-  * **Nesting Locations:** Cliffsidesrocky outcrops, and abandoned canyon dwellings. +  * **Nesting Locations:** Cliff nichesneedle spires, and abandoned canyon dwellings.   
-  * **Clutch Size:** 1-2 eggs per year, ensuring slow but steady population growth. +  * **Clutch Size:** 12 eggs per yearslow but steady growth.   
-  * **Parental Care:** Both parents fiercely protect their hatchlingstraining them to hunt and scavenge within their first six months.+  * **Parental Care:** Both parents defend nest and train fledglings in glide, stoop, and strip-feeding within six months.
  
 ==== Lifespan and Growth: ==== ==== Lifespan and Growth: ====
  
-  * **Maturity:** Reaches adulthood by age 3. +  * **Maturity:** ~years   
-  * **Lifespan:** 30-40 years, making them one of the longest-living scavenger species in the region. +  * **Lifespan:** 3040 years
  
 ===== Tactical Advice for Dungeon Masters ===== ===== Tactical Advice for Dungeon Masters =====
  
-Borrs can introduce aerial dangers and environmental challenges for players.+Borr introduce altitude control, line-of-sight denial, and post-combat pressure:
  
-  * **Swarm Mechanics:** Utilize their swarm tactics to overwhelm isolated party members, forcing team-based strategies+  * **Second Wave:** After a battle, a Borr swarm arrives to contest the field, forcing injured parties to reposition or retreat  
-  * **Environmental Hazards:** Their carrion instinct makes them appear after player battles, potentially leading to deadly second wave of combat+  * **Cliff Theater:** Fighting on ledges or spires turns into struggle against dives, crosswinds, and footing  
-  * **Territorial Conflicts:** Players hunting large creatures may have to fight off Borr swarms looking to claim the kill+  * **Swarm Pressure:** Use Swarm Tactics and Pack Intimidation to isolate stragglers  
-  * **Loot Potential:** Borr feathers and beaks can be used to craft lightweight armor, cutting tools, and ceremonial Native weapons, adding value to encounters.+  * **Loot Hooks:** Crimson-tipped scale-feathers (lightweight armor lamellae) and serrated beaks (surgical blades/ritual tools) are valuable trade goods.
  
-===== Related Paged and Further Information =====+===== Related Pages and Further Information =====
  
-  * [[desert_side|Desert Side]] +  * [[desert_side|Desert Side]]   
-  * [[equator_sections_east_and_west|Eastern Equatorial Section of the Habitual Belt]] +  * [[tijonara_mountains|Tijonara Mountains]]   
-  * [[the_wildlife_of_the_desert_side_from_a_to_z|Wildlife of the Desert Side]]+  * [[tijonara_region|Tijonara Region]]   
 +  * [[the_wildlife_of_the_desert_side_from_a_to_z|Known Wildlife of the Tijonara Region]]
  
-**Known Prey:**+**Known Prey / Targets:**   
 +  * Wounded large fauna (e.g., [[odo|Odo]]), kills made by [[hoos|Hoos]], battlefield casualties, stranded steppe creatures
  
borr.1741663293.txt.gz · Last modified: 2025/03/11 03:21 by admin

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