adventure_scene_sheet_template
Differences
This shows you the differences between two versions of the page.
| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| adventure_scene_sheet_template [2025/11/05 12:12] – [2 | Read-Aloud Descriptions] admin | adventure_scene_sheet_template [2025/12/21 05:33] (current) – [Introduction] admin | ||
|---|---|---|---|
| Line 10: | Line 10: | ||
| Every scene in the 102 universe — whether a filthy saloon on the [[dark_side|Dark Side]] or a Federal facility in the [[habitual_belt|Habitual Belt]] follows the same core structure. | Every scene in the 102 universe — whether a filthy saloon on the [[dark_side|Dark Side]] or a Federal facility in the [[habitual_belt|Habitual Belt]] follows the same core structure. | ||
| - | The 102 Scene Template is part of the *Phase 01* Pen & Paper framework and can be freely used for homebrew creation under the Open Game Licence. | + | The 102 Scene Template is part of the *Phase 01* Pen & Paper framework and can be freely used for homebrew creation under the Open Game Licence. For deeper lore, every section can link to related wiki pages (NPCs, weapons, planets, or institutions). |
| ---- | ---- | ||
| Line 38: | Line 38: | ||
| | **Trigger / Timing** | **Read-Aloud or Short Narrative Insert** | | | **Trigger / Timing** | **Read-Aloud or Short Narrative Insert** | | ||
| | After questioning or negotiation | Ezrah pauses, glancing at the wall. A low hum vibrates through the plaster — the sound of a hidden workshop. She presses a brass buzzer. “Martin, we’re ready for your probabilities.” A moment later, a small man appears, rubbing sleep from his eyes. “Probability favors odd tools,” he murmurs, unrolling a bundle of gadgets on the desk. | | | After questioning or negotiation | Ezrah pauses, glancing at the wall. A low hum vibrates through the plaster — the sound of a hidden workshop. She presses a brass buzzer. “Martin, we’re ready for your probabilities.” A moment later, a small man appears, rubbing sleep from his eyes. “Probability favors odd tools,” he murmurs, unrolling a bundle of gadgets on the desk. | | ||
| - | | When PCs inspect the terrarium | The plant leans toward movement, tendrils flexing under the heat-lamp. A translucent tooth clicks against the glass. | | ||
| | At scene conclusion | Ezrah leans back. “Seven days,” she reminds quietly. “That clock already started.” | | | At scene conclusion | Ezrah leans back. “Seven days,” she reminds quietly. “That clock already started.” | | ||
| Line 51: | Line 50: | ||
| ---- | ---- | ||
| - | ==== 4 | Key NPCs (+ Dynamic Cues) ==== | + | ==== 4 | Key (N)PCs + Dynamic Cues ==== |
| | **Name** | **Role / Affiliation** | **Motivation / Goal** | **Dynamic Cues — How They React in Play** | **Wiki Link** | | | **Name** | **Role / Affiliation** | **Motivation / Goal** | **Dynamic Cues — How They React in Play** | **Wiki Link** | | ||
| | **[[ezrah_scherkenstein|Ezrah Scherkenstein]]** | Director · [[office_for_special_operations|OfSO]] | Test Freelancer team; complete discreet retrieval | • Calm questions → concise answers • Negotiation → +250 K bonus if plan is clear• Doubts → provides extra gear instead of reassurance | [[ezrah_scherkenstein|Ezrah Scherkenstein]] | | | **[[ezrah_scherkenstein|Ezrah Scherkenstein]]** | Director · [[office_for_special_operations|OfSO]] | Test Freelancer team; complete discreet retrieval | • Calm questions → concise answers • Negotiation → +250 K bonus if plan is clear• Doubts → provides extra gear instead of reassurance | [[ezrah_scherkenstein|Ezrah Scherkenstein]] | | ||
| Line 60: | Line 59: | ||
| ==== 5 | Triggers, Clues & Consequences ==== | ==== 5 | Triggers, Clues & Consequences ==== | ||
| - | | **Trigger / Cue (Player Action or Event)** | **Immediate Reaction / Change** | **Ripple Effect / Future Hook** | | ||
| - | | 🗣️ **Ask “Who is the client? | ||
| - | | 🗣️ **Negotiate higher pay with solid plan** | +250 K bonus unlocked | Ezrah arranges quiet support at [[new_kourou_courier_station|Courier Station]] | | ||
| - | | 🗣️ **Ask about the scars** | She shows a close-up photo: “Three lines over a crooked spiral.” | PCs recognize the mark in Firetown scene | | ||
| - | | 🗣️ **Involve Guarding Troopers openly** | Ezrah’s tone hardens; –1 Trust | Firetown Station more alert; suspicion penalty | | ||
| - | | 🗣️ **Behave respectfully / efficient** | Earns Ezrah’s approval | OfSO Trust +1; she may intervene later if PCs fail | | ||
| - | | ⚙️ **Inspect terrarium / feed plant** | Plant reacts to motion, harmless | Adds flavor and callback to later OfSO scenes | | ||
| - | | ⚙️ **Check wall maps or schedules** | Discover caravan departs 11:00; Veyra rental nearby | Leads to next scene … (link) | | ||
| - | | ⚙️ **Outline a cautious plan** | Martin provides extra Bloom-Mist Ampoule | Advantage in stealth scenes later | | ||
| - | | ⚙️ **Study photo closely** | Identify spiral-mark motif | Connects to cult clue in Firetown | | ||
| - | | ⚙️ **Waste time or argue** | Clock advances by 10 minutes | Reminder of 7-day deadline pressure | | ||
| - | | 💥 **Draw weapon / threaten** | Meeting ends instantly; Ezrah voids contract | Lose OfSO support for remainder of campaign | | ||
| - | *(Tag legend: 🗣️ Social · ⚙️ Environmental · 💥 Combat)* | + | === A. Option X === |
| + | |||
| + | | **Trigger / Cue** | **Immediate Reaction / What Happens** | **Future Hook / Consequence** | | ||
| + | | 🥶 **Movement without proper winter gear** | Numb fingers, slowed steps. | Exhaustion checks every 2 hours; Nameless Man collapses sooner. | | ||
| + | | 🌬️ **Sudden cold front** | Frost whips across the plains. | Visibility drops; Navigation check DC 13 to stay on track. | | ||
| + | | 🧭 **Losing the trail** | No landmarks in the dark. | PCs risk drifting toward [[vazhak|Vazhak Region]] (dangerous magnetic storms). | | ||
| + | |||
| + | --- | ||
| + | |||
| + | === B. Option Y === | ||
| + | |||
| + | **1. Zark Territorial Strike** | ||
| + | | **Trigger / Cue** | **Immediate Reaction** | **Consequences** | | ||
| + | | 🐛 **Passing geothermal vents** | A Zark lashes out with surprising speed. | Wound risk; can retreat into fissure if outnumbered. | | ||
| + | |||
| + | **2. Friendly Caravan Encounter** | ||
| + | | **Trigger / Cue** | **Immediate Reaction** | **Consequences** | | ||
| + | | 🚚 **Approaching a courier convoy** | Lantern signals flash in column code. | PCs may hitch a ride if disguised; convoy will not accept the Nameless Man openly. | | ||
| + | |||
| ---- | ---- | ||
| Line 79: | Line 85: | ||
| ==== 6 | DM Notes ==== | ==== 6 | DM Notes ==== | ||
| * **Tone Reminder:** Quiet professionalism; | * **Tone Reminder:** Quiet professionalism; | ||
| - | * **Key Pressure:** Start the *seven-day clock* here; reference ticking wall clock or caravan schedule. | + | * **Key Pressure:** Start the xy-day clock here; reference |
| * **Gear Beat:** Give Martin’s kit after questions conclude. | * **Gear Beat:** Give Martin’s kit after questions conclude. | ||
| - | * **Payout:** 1 500 K per PC + 100 K team travel budget. | + | * **Payout:** 1 500 K per PC + 100 K team travel budget |
| * **Transition Options: | * **Transition Options: | ||
| - | * Link Location | ||
| - | * **Cross-Links: | ||
| * **Improvisation Rule:** Treat any meaningful question or initiative as a trigger above; reward curiosity with detail or subtle hints. | * **Improvisation Rule:** Treat any meaningful question or initiative as a trigger above; reward curiosity with detail or subtle hints. | ||
| ---- | ---- | ||
| - | ===== Related Pages and Further Information | + | ==== 7 | Related Pages and Further Information ==== |
| - | [[start|Introduction | + | * ↑↑ **Start:** (link to adventure |
| + | * ← **Previous Scene:** (link to previous scene) | ||
| + | * → **Next Scene:** (link to next possible scene) | ||
| + | ---- | ||
| + | ===== Related Pages and Further Information (WIKI) ===== | ||
| + | * [[beta_age|The Beta Age]] | ||
| + | * [[the_gamma_age|The Gamma Age]] | ||
| + | * [[pen_and_paper_adventures|102 Pen & Paper Adventures]] | ||
| + | * [[available_beta_age_adventures|Available Beta Age Adventures]] | ||
| + | * [[available_gamma_age_adventures|Available Gamma Age Adventures]] | ||
| + | * [[playable_beta_age_characters|Playable Beta Age Characters]] | ||
| + | * [[playable_gamma_age_characters|Playable Gamma Age Characters]] | ||
| + | * [[sandbox|Sandbox Adventures Section]] | ||
| + | * [[adventure_scene_sheet_template|Scene Template]] | ||
| + | * [[player_character_creation|Player Character Creation Guide]] | ||
adventure_scene_sheet_template.1762344771.txt.gz · Last modified: 2025/11/05 12:12 by admin